Puzzle games & apps
Creations tagged puzzle on 8x — every one is playable in the browser and open to remix.
485 creations · page 17 / 21

The Abyss · Escape
Navigate through dark underground caverns as passages seal and unseal. One-thumb tap or swipe to move through 5 increasingly difficult mazes — find the light and escape the abyss.

Mudlark
London, 1890s. Twice a day the Thames pulls back and hands you two thousand years of lost property. Walk a hand-painted foreshore at low water, read the ground for a gleam or a dark crusted stain, and work it before the flood returns. Brush too fast and a pipe stem snaps; put iron on a Roman coin and you scar it forever. What you free comes up in the only true colour on a grey shore — name its era under the loupe while the mud is still on it and you earn its provenance, and the human accident that put it in the river. Eight tides, thirty-four researched finds, one cabinet museum.

MOONWICK
A moonlit night-garden match-3 saga: swap six luminous garden charms — Emberberry, Sunbell, Cloverwisp, Dewpearl, Nightplum, Frostmoth — to relight a withered nocturne garden across 24 hand-built levels and three worlds. Forge wickbeams from match-4s, bloombursts from L/T shapes and rainbow wildwicks from match-5s, then combo them; thaw frostglass, cut bramble, crack stoneroot, scrub nightmoss, light moonwicks and float dew-pots home. Deterministic seeded engine — the zero-UI attract screen is the solver playing real levels. Portrait-first, pixel-art, pure JS, no build.

Pixel Koi Sluice Puzzle
A standalone portrait-first pixel water-route puzzle. Rotate bamboo sluices to connect the spring to the lotus before the turn limit.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

INTARSIA
A fine-art marquetry puzzle. Drag across the cells to cut each veneer rectangle so its area matches the brass pin it covers and the whole panel tiles without a gap — then pieces resolve into grain-matched wood, the seams take a glue-line, the brass polishes, and a French-polish sheen sweeps the finished panel. Twelve uniquely-solvable panels across three chapters — parquet, boulle brass-and-tortoiseshell inlay, and exotic marquetry — plus a Cabinet of everything you have fitted. The title screen is a live joiner's demo on the real renderer. Portrait-first, pure JavaScript, no build.

Paper Sky
Complete folded 4×4 sky panels and release colorful paper flocks.

VITRAIL
A Block-Blast-form stained-glass puzzle: drag glass polyominoes into a cathedral window, shatter full rows and columns into light, ride streak multipliers and jewel inlays — plus 18 handcrafted Window puzzles, every one machine-verified winnable.

Windlass
You are the volunteer keeper of the Twinney flight, a heritage staircase of English canal locks, for one summer. It is painted as a storybook gouache cross-section with genuinely simulated water: every chamber fills by conservation of volume through the paddle gear you crank, and a narrowboat floats only as high as the water you put under her. Twelve days carry you from a single lock to a staircase pair sharing one gate, then to side ponds that recycle half a lockful through a drought. Hang a stern on the cill or drain a pound and you will know it. Water is a budget; the flight is a machine.

Iridescence Loom
Tune a soap-film thickness, pluck wavelength strings, and wind exact thin-film interference records onto a spectral spool.

Pixel Azure Koi Current Puzzle
A portrait-first pixel current puzzle. Players rotate stream tiles to guide a shrine koi from reed gate to moon gate, collecting pearls while avoiding reef shadows.

Core Descent
A tap-to-dig incremental mining game drawn as a vintage riso-print geological cross-section, where each run digs deeper toward a glowing Core.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

SIDEREAL
You keep a brass orrery. A patron names the bodies and the hour; you cannot move the sky, only the gearing that drives each arm. Fit a pair of wheels to every spindle — a bigger driven wheel turns the arm slower — read what the machine predicts, and let it run until they come round to the same bearing.

SHIBORI
The Japanese art of indigo resist-dyeing, made playable. Fold the cloth, clamp the resist over each region, then plunge the whole cloth through the ai vat — deeper with every dip. Clamp on time and a region keeps its shade; miss the moment and the indigo drinks it darker. The fold IS the symmetry, so one clamp blooms a kaleidoscopic pattern across the opened cloth. A real fold-symmetry engine drives it — clamp-then-dip is both demo and regression test. Twelve cloths across three traditions — itajime, kumo, arashi — with a rin-bell score, a cloth gallery, and a free dye studio.

Bell Fourfold
Set four analyzer contexts, stamp ideal singlet ensembles, and test their signed CHSH total against every local instruction deck.

SKYBREAK: Flightline Escape
Launch a crowded fighter wing one clear vector at a time in a polished portrait-first 3D puzzle.

Fortress Fling
Pull back the slingshot and let fly! Smash through wood, shatter glass, and topple stone fortresses to pop every green pig. 8 levels of physics destruction — from simple sentry posts to the mighty Fortress.

ONE SHORT
A **number-run** (High Heels / Numbers Run genre) built as an **ad-delivery

Clockwright
Mesh brass gears from spring to hands so each clock face keeps honest time.

Cat Parking Puzzle
Cat Parking Puzzle is a self-contained mobile-first sliding car puzzle inspired by popular parking escape games, rebuilt as an original cat taxi lot.

One Line Numbers
A mobile-first one-stroke number puzzle: start from the colored tile, navigate hollow grids, and connect every numbered block without crossing your path.

Tiny Pusher
A portrait-first pixel Sokoban puzzle game with 50 handcrafted and solver-verified rooms, touch controls, local progress, and WebGL-to-canvas fallback.

STAIRWELL 13
The same service landing, thirteen times. If nothing is wrong, go on. If something is wrong, turn back. Twenty-six things can be wrong — a door on the other wall, one step too many, a notice reworded, somebody in the corner — and after the eighth landing the normal you are matching quietly changes. Get it wrong and the count is zero again, on the same landing.