Open-world games & apps
Creations tagged open-world on 8x — every one is playable in the browser and open to remix.
247 creations · page 10 / 11

Sunset Syndicate — Neon City Runner
An open-world neon driving game: run late-night package contracts across a procedurally built sunset city, chain deliveries for combo cash, and outrun escalating police heat through all five districts. Top-down arcade handling, drift physics, day/night skyline, one-thumb touch controls.

Embervale
Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.

SOLWAVE
SOLWAVE is an original 3D open-world driving game set in a sun-bleached coastal city at golden hour. Drive cars and walk on foot through a procedurally-built metropolis, then run a campaign of timed contracts — getaways, checkpoint races, a courier chase, a hot-zone escape and a final heist. Realistic physically-based lighting (ACES tone mapping, environment reflections, real sun/sky), AI traffic, a round minimap, nitro boost and a synthesized engine soundtrack. Touch-first with keyboard support.

DOS BANDIDOS
Juego de mundo abierto en vista cenital para DOS jugadores en la misma pantalla: robá y conducí carros por un pueblo de atardecer, escapá de la policía con su sistema de estrellas de búsqueda, atropellá peatones y juntá la mayor guita posible. Controles: P1 con WASD y P2 con flechas (en táctil, joysticks virtuales).

MineBlock
A fully playable first-person Minecraft-inspired sandbox built with Three.js. Explore infinite procedurally generated terrain with mountains, caves, trees, and water. Mine various ores (coal, iron, gold, diamond), break and place 20+ block types, craft items, and build anything you can imagine. Features day/night cycle, first-person controls with physics, inventory system with crafting, and a hotbar for quick block selection.

Naruto
Shinobi Skies 3D turns the runner into an open-world action game. Roam a procedural Hidden Leaf village — rooftops, rivers, torii gates and a Hokage tower — with a floating touch joystick, cut down rogue-nin with telegraphed attacks, dash-flicker to dodge, and unleash Sage Mode. Waves, combo multiplier and a live minimap, in portrait and landscape.

Everbark Grove
Wander a small, sunlit 3D garden beneath one enormous realistic oak tree on your phone. A touch joystick drives a gardener around the garden while a smooth, cinematic third-person camera orbits behind them — a polished, painterly mobile scene built with Three.js. This is the permanent v1 foundation of a fruit-collecting game; fruits, coins, XP and upgrades plug in later without redesign.

Tiny Arsenal — 微縮三國 · 神兵錄
把微縮三國 toybox 開放世界整個重新奠基在掉落循環上:旗倒成兵,兵成神兵。自動揮砍戰鬥、隨機詞綴武裝、34 件傳世神兵、八大名場面戰記、無盡秘境,外加一張能遞給身旁朋友的雙人同屏。Three.js 全程序化生成,免建置、即開即玩。

Something Went Wrong
Community repair company-builder in a living voxel sky-island town. Something is always broken — answer the warning beacon, walk over, diagnose it with your own hands, fix and test it, get paid. Grow from one technician into a citywide crew: hire jogging repair techs, build out a workshop yard with a van, and keep running the town, its cafes, neighbours and koi pond, all in a cozy 3D world you can play in portrait or landscape.

Ethereal Wilds — Life Episodes, Upgrades & Airport
A vast 3D open-world simulation with Luna, your AI companion! Explore biomes, fly a detailed airplane to 9 destinations, meet 16 NPCs, complete 11 life episodes across 5 chapters, and upgrade your gear/plane/companion. Features: dynamic weather, day/night, procedurally generated terrain, journal system, upgrade shop, lore collection, and deep companion bonding with Luna.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose, open it up, fix it, test it, get paid. Fix enough and you stop being a person with a toolbox and start being a company — hire technicians, grow a yard with a van and a workshop, and keep living in the town you keep running. A cozy 3D voxel repair life-sim that grows from lone handywoman to citywide repair empire.

GalliMart — Gaon ka Supermarket
First-person open-world village game: gadi chalao, kek shop aur Galli Supermarket ghumo, fruit racks / fridge / milk / bread sab kharido aur bhookh bhari rakho. Poora 3D view player ki aankhon se (first-person) — sab kuch ek self-contained canvas par, koi library ya build ke bina.

NOVA DRIFT — Ville libre
Une ville libre en néon, vue de dessus : conduis ta voiture, descends, marche à pied et vole les autos des autres pour semer la police. Enchaîne les contrats de livraison et amasse du cash avant de te faire coincer. Contrôle au joystick, pensée mobile tactile.

POCO DUST
An epic open-world western sandbox set in a living frontier town. Explore detailed wooden buildings, saloons and markets where folk live on a real daily schedule. Gunsling with dead-eye slow-mo, brawl through a saloon with flying chairs and boards, hunt, camp and cook, bond with a horse, and fight your way through a story of betrayal. Day turns to golden hour and dust storms roll in — every act raises your bounty.

PUERTO VEGA — Secuencia Cinemática
PUERTO VEGA es una secuencia cinemática interactiva inspirada en los intros de los juegos de mundo abierto: un mosaico de paneles que reconstruye la ciudad mientras avanza la barra de carga, tres protagonistas presentados en fichas, un HUD con timecode y tipografía de póster. Todo dibujado en canvas con banda sonora original sintetizada y sin paso de build.

أُفُق ٢٠١٣١٢ — عالم مفتوح 3D
عالم مفتوح ثلاثي الأبعاد بجرافيك حقيقي المبني بـThree.js عبر WebGL: خريطة تُولَّد إجرائياً من بذرة واحدة (وديان، نهر، جبال ثلجية، غابات وقرى)، وليل ونهار وطقس متغيّر يقلّص الرؤية على الجميع، وذكاء اصطناعي يسمع طلقاتك ويطاردك ويحتمي بالمباني. احتلّ نقاط السيطرة الثلاث مع فصيلتك، وبلمسة واحدة على الجوال أو بلوحة المفاتيح.

Neon Ashfall
An open-world 3D survival romance set in Kessler, a neon city drowning in ash. Walk or drive the streets, scavenge and run jobs, keep your android companion Lumen lit, and hold the line when the Whisperers rise at night. Rendered by a hand-written WebGL engine with no build step, playable in portrait or landscape.

Saberpoint Military Academy
A 3D open-world cadet simulator built with Three.js. Enroll at Saberpoint, march the campus, clear the five-station obstacle course, call your shots at the firing range, attend class and take drill — six orders to earn rank and graduate. Touch-first third-person controls (virtual joystick + drag-to-orbit camera), a live minimap, procedural audio and a full day/night cycle, all in a no-build static build.

WILDREACH (Remix)
An open voxel wilderness RPG in the browser. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes of creatures, procedural towns with merchants and quests, and boss-floored dungeons across a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

ARACHNE CITY
Un juego 3D de mundo abierto donde te balanceas con telarañas por una ciudad de neón. Mantén el botón WEB para disparar la telaraña, usa el joystick para impulsar el péndulo y lánzate entre rascacielos. Recoge los 24 orbes, gana altura y velocidad, y bate tu récord. Controles táctiles en móvil y teclado+ratón en PC, con cámara cinemática y ambiente nocturno generativo.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, all in one seeded world you can share with friends.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Outlaw Avenue
Drive the neon bay and pop all 16 hidden packages across three islands in this top-down open-world driving game. Discover districts and landmarks as you race your best ride time, with a live minimap and full-map overlay. A no-build canvas engine.

Neon Haven — Open World
Ek mool open-world neon shahar (Neon Haven). Gadiyaan (sedan, sports, muscle, truck, super) chalao, 8 story missions karo, taxi/courier/truck jobs se paisa kamao, aur basketball & golf khelo. Paidal ghumiye, day/night cycle, traffic aur pedestrians. No 5-star wanted system — sirf free roam, mission progress aur career.