One games & apps
Creations tagged one on 8x — every one is playable in the browser and open to remix.
136 creations · page 2 / 6

MOUTHWEAVE: Three Mouths, One Spell
An original portrait-first choral spell game. Three stable choristers each make `AH`, `EE` or `OO`; the exact three-mouth chord must already be held when a falling bell phrase lands.

The Blue Hour Express · One Passenger Never Arrived
A self-contained portrait-first illustrated contradiction mystery. Open `index.html` directly or serve this directory with a static server. No build step or external runtime dependency is required.

Gilded Menagerie
Select a card, tap an empty lower lane, then seal the turn. Creatures clash simultaneously; an uncontested creature strikes the rival directly. Win three salons and choose one new familiar after each of the first two.

TETRAVOW · The Raid Is One Body Remix
TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

THORNCHART: Three Roads Must Open One Crown Remix
A standalone portrait-first three-road progression puzzle inspired by The Twilight Forest's Magic Maps, boss-gated biomes and Trophy Pedestals. Scout one road front at a time. Every prerequisite sigil must already be inked; bosses append named trophies to a capacity-limited stable queue; pedestals mount the oldest trophy from its front.

CLOUDTHREAD: Three Forecasts, One Safe Sky
CLOUDTHREAD is an original portrait-first solo information-relay puzzle. One weather truth must survive three physical interpretations: Skyglass identifies charge and polarity, Chime turns the chosen bell into a pulse, and Ground Loom shifts that pulse into one safe flower bed. Only instrument switches and Commit advance the storm.

Dendrion: The One Seed Law
A portrait-first recursive-botany puzzle set in an Art Nouveau moon conservatory. The player writes one five-clause seed law—branching grammar, turn, contraction, generations, and drift—then watches that law generate every limb and terminal bud.

VERSAVIGIL · Spare One Face, Turn the Choir
An original deterministic stained-glass counter-combat puzzle for touch-first portrait play. Four hinged icons each expose one of two rites. Invoke one visible face: it answers the current public threat and remains face-up, every other icon turns to its opposite face, and the invoked icon seals for exactly the next beat.

Odd One Remix
Mobile-first visual scan template: find the only tile that differs by colour, shape, or rotation before the timer runs out.

MIRRORGRAFT: One Surgery, Two Monsters
MIRRORGRAFT is an original synthesis roguelike built around directional surgery rather than equal-tier upgrades.

LUNGLINE: Six Rooms Share One Lung
A standalone portrait-first pressure equalization puzzle inspired by the oxygen, airlock and planetary-habitat fantasy of Minecraft space mods. Open one of seven physical airlocks; its two equal-volume rooms pool oxygen and split it evenly. The door's visible brass tooth receives the odd unit. A pressure difference above three ruptures both rooms, and occupied modules may never fall below their published floor.

ARC//ONE — Signal Cut
Play ARC//ONE — Signal Cut — a browser mini-game.

One Stroke Remix
The beloved single-line tracing puzzle. Draw one continuous stroke that covers **every line** of the figure exactly once — never lifting your finger and never going over a line twice (an Eulerian trail). Begin on a glowing dot and drag along the lines; the stroke paints in as you go. Figures grow from a few lines to tangled lattices.

TETRAVOW · The Raid Is One Body Remix
TETRAVOW is a commercial-scale, portrait-first 3D tactical raid roguelite. One drag moves the centroid of four heroes without breaking formation. **Contract / Expand** changes their distance, and **Turn Vow** rotates Tank, Healer, Duelist, and Oracle through the four seats. Every boss cast attacks one or more of those three readable dimensions.

MICROKEEP: One Block Holds a Cathedral
MICROKEEP is a standalone fine-pixel structural carving campaign. It remixes the tiny-block creative freedom associated with Minecraft's Chisels & Bits ecosystem into a deterministic puzzle law: a chisel may lift only published waste, may never touch the relief, and may never leave even one surviving microbit disconnected from the gold foundation.

CLAIMKEEP · Three Names, One Vault
CLAIMKEEP is a complete portrait-first cooperative expedition puzzle. Orren, Sable and Moss share one physical dungeon, but every container keeps a separate packet and opened state for each name. A packet may be claimed only while another company member stands one linked room away as witness. Any tool found belongs to that claimant, so a sealed door reads the selected character's Lamp, Pry or Tide Line rather than a shared inventory.

KINMASS — Three Bodies, One Memory
KINMASS is a touch-first conserved-body puzzle about one living colony that can become three kin without ever changing its total mass. Collect Acid, Charge and Drift; move each gift through finite Memory Bonds; operate partner locks; and recombine at the sealed exit before the purge clock expires.

Pocket Comet — One Shot Shapes the Night
Play Pocket Comet — One Shot Shapes the Night — a browser mini-game.

SNAGWALL: Every Gate Keeps One Piece.
SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

UNDERCODEX: Six Caves, One Descent Remix
An original portrait-first six-law expedition arcade inspired by Alex's Caves. One occupied brass survey pod keeps its hull, position, chapter custody and environmental state while crossing six rare strata. Steering is always physical; the large action is not. Each cave publishes a different law that must be learned rather than replaced by a universal dodge button.

GILTQUEUE · One Guest Always Stands
GILTQUEUE is a complete portrait-first logic game set inside a rain-lit Art Deco salon. Nine guests occupy three tables and one guest waits at the door. Choose a table end: the standing guest enters, all three seated guests shift one chair, and the far guest becomes the new standing guest. The published place card judges only after that physical exchange.

The Public Has Only One Face Remix
An English-language branching interactive comic about false unanimity, public consultation, heat access, and the people an official composite leaves outside its frame.

CASTSHIFT · One Strip Recasts Everyone
CASTSHIFT is an original portrait-first tactical collage. Four actors share three continuous anatomy belts. Swipe HEAD, HANDS or STEPS left or right: that part moves through every actor window, all four new bodies become authoritative, and the full cast resolves one deterministic bell.

The Public Has Only One Face
An English-language branching interactive comic about false unanimity, public consultation, heat access, and the people an official composite leaves outside its frame.