One-touch games & apps
Creations tagged one-touch on 8x — every one is playable in the browser and open to remix.
90 creations · page 3 / 4

MINT RUSH
MINT RUSH é um runner de um dedo: salte, colecione moedas e joias, desvie de serras, picos, lasers, drones e fossos. Combo até x12, GOLD RUSH 2x, recorde salvo no navegador e cartão de pontuação para compartilhar. Rápido, caótico e viciante — feito 100% em HTML/JS + Canvas, sem build.

شهاب فاطمه
یک بازی آرکید یکانگشتی با هستهای تیز: با هر لمس، جاذبهی «فاطمه» (دنبالهدار طلایی) وارونه میشود. از راهروهای سیارکدار بگذر و ستارهها را در زنجیره جمع کن — اگر یکی را از دست بدهی، ضریبت میسوزد. رکوردِ «بهترینِ فاطمه» ذخیره میشود.

HALOFLUX
HALOFLUX is a one-thumb timing arcade game. A plasma arc spins around your core — tap to reverse its spin and swing the arc to catch the void embers diving in before they breach the ring. Chain catches for combos, survive 3 lives, and outrun escalating speed.

FLICKER
FLICKER is a one-thumb arcade runner. Tap to flip a runaway ember between the floor and ceiling rails of a dying forge, grab gold sparks and cyan shards to build your combo and trigger FEVER, and dodge cinders as the world accelerates. One finger, sharp timing, endless momentum.

SPECTR
SPECTR est un jeu d'arcade à un pouce : touchez n'importe où pour faire basculer votre éclat entre ambre et cyan, puis traversez les portails de la bonne couleur. Enchaînez les passages parfaits pour gonfler votre combo, attrapez les novae pour un bouclier, et battez votre record. Une boucle limpide, un seul geste, du pur réflexe.

Blueprint Swing
Hold to fire a drafting-line rope and release to fly across an endless cyanotype-blueprint skyline under construction.

Cinderfall
Guide a lone ember down a molten chimney with one thumb. Hold to flare up and steer, release to fall; feed the flame on sparks before it burns out, thread past ash-thorns, and chase deeper dives for combo-scored runs. A tight, readable risk/reward loop in a glowing no-build canvas arcade.

HALO
HALO is a one-thumb arcade pulse-runner: tap to flip your pulse between the solar and lunar poles and thread the matching signal frames as they rain down a spectral void. Chain clean passes to climb a combo multiplier, time a last-moment flip for a PERFECT bonus, and chase your best score across an ever-escalating night. Pure canvas, no build step, works portrait or landscape, one thumb only.

ORBITA
ORBITA es un arcade de un solo pulgar. Un cometa orbita un sol: toca en cualquier punto para invertir la dirección de la órbita, recoge orbes dorados que suben tu combo y esquiva las púas rojas. Un bucle clarísimo de tocar → orientarse → puntuar → reiniciar en menos de 2 segundos, con partículas, sonido sintetizado y récord guardado.

PULSAR
PULSAR is a one-thumb arcade reflex game: a plasma mote orbits a reactor core and you tap to reverse its direction, intercepting beacons before their timers burn out. Chain catches to build a combo multiplier, keep the core's energy alive, and ride an escalating curve of speed, spawn rate, and shrinking targets.

Cinderfall
Cinderfall is a one-thumb arcade dive: hold to rise, release to sink, and thread a glowing ember down a luminous abyss past descending crystal needles. Follow the ember-orbs to build your combo, graze needle tips for near-miss bonus, and sink deeper as the palette warms from indigo to ember. Your best depth is saved.

NOVA LOOP
A one-thumb arcade comet game with a sharp rhythm loop. Pilot a comet orbiting a dying star: tap to instantly reverse your orbit and phase through danger for a beat. Catch amber sparks for fuel and combo while dodging crimson flux — speed, flux density and fuel drain ramp up as the star pulses. Pure canvas, no build step, plays in portrait and landscape.

Fathom
Fathom is a one-thumb deep-sea arcade swimmer. Hold to swim up, release to sink, thread the glowing cave spires, gather light-orbs, and skim tips to chain combos — pressing deeper as the current quickens and the gaps tighten.

Rift Pulse
A neon one-thumb arcade. Tap to cycle your light-bolt between three lanes, thread the glowing rings to build a decaying combo, and skim past flares for a near-miss bonus. Speed ramps endlessly and every death restarts with a single tap.

Cinder Arc
A one-thumb orbit reflex arcade. You are the last dying ember circling a cold core; tap to leap between the rings, gather golden embers before they burn out, and weave past crimson void-shards. Every grab builds a combo multiplier, and a full chain ignites a golden FEVER storm. Speed and spawn pressure escalate endlessly.

مدار — Madaar
لعبة أركيد بإبهام واحد: قُد مذنّبًا يدور على حلقة من ضوء النجوم، واللمسة الواحدة تعكس اتجاهه. التقط الغبار النجمي وابنِ مضاعفة النقاط مع تجنّب الأشواك الوردية، وتزداد الصعوبة موجةً بعد موجة — مع مؤثرات بصرية وصوتية كاملة ونتيجة قابلة للمشاركة.

EMBERWAVE
EMBERWAVE is a one-thumb arcade game with a sharp loop: weave a living ember between two wind streams, skim sparks to charge your shield, then burst through cold-shard barriers with an auto-flare. Chain sparks for combo multipliers and survive on three ember-fragments. Tap to switch streams — one thumb, full juice.

HOP !
Saute sur place ! HOP ! est un jeu d'arcade à un seul doigt : appuie pour sauter, maintiens plus longtemps pour sauter plus haut, esquive les piques roulantes et attrape les orbes lumineux, tout en gardant ton combo. Effets fluides, secousses d'écran et record persistant. Jouable en portrait comme en paysage.

EMBERFLY
Emberfly is a one-thumb arcade runner with a tight gravity-flip core loop: tap to reverse gravity and glide your glowing firefly between a canyon's floor and ceiling, thread past ember-tipped spikes, and chain light-mote grabs into combo multipliers for a high score.

TIDEFLIP
A one-tap gravity-flip arcade gauntlet. You're a glowing spark in a Rift; energy slabs sweep in from the edges and you must match your glow to their edge — tap to flip gravity (sink cyan / float gold), graze the danger line for combo, catch stars, and ride the escalating speed. Sub-2s retries, combo multipliers, and a persistent best score keep the loop sharp.

Koi Switch
Chart five river reaches through 36 gates, side currents, pearl routes, and sealed-stone dash trials.

SURGE — one-thumb arcade
SURGE is a one-thumb timing arcade: your cannon charges on its own, and you just tap to fire. A quick tap downshifts a single shard; let the charge grow into a full SURGE beam and you shred a whole cluster. Armored cores soak 3 hits (or one surge), so the core decision is whether to spend your charge now or gamble on a bigger cash-out while shards keep falling. Chase late low-screen clears for near-miss bonuses and build your combo multiplier.

TIDEPULSE
Pulse a bioluminescent jellyfish up through a breathing reef-jaw that drifts and clamps shut around you. Stay balanced in the gap, weave the spiky hazards drifting down, and catch each fall for a PERFECT to stack combo streaks. One-thumb, score-chasing, endless arcade play.

Gilded Drop
A one-touch arcade coin catcher: tap the falling gold to score, never tap the ticking bombs. Chain quick collects to build a streak-combo multiplier, grab shields to absorb a hit, and hit max combo to trigger a golden frenzy where every drop turns to gold. Beats your best score in portrait or landscape.