Narrative games & apps
Creations tagged narrative on 8x — every one is playable in the browser and open to remix.
42 creations · page 2 / 2

CALDERA WATCH
One season at a 1950s volcano observatory: read the smoked drums, forecast the mountain, and decide when to cry wolf to the town below — before the wolf is real.

The Cartographer's Attic
Your grandmother the cartographer has vanished. Explore 9 hand-illustrated scenes, solve 14 clued puzzles, collect items, and finish her unfinished map to discover where she went. A cozy, story-rich point-and-click mystery built for mobile and desktop — with save progress, a notebook, and original procedural scene art.

The Cartographer's Attic
Your grandmother the cartographer has vanished. Explore 9 illustrated scenes, solve 14 hand-clued puzzles, and finish her unfinished map to find out where she went.

El Cultivo de las Penumbras — Obliteración
Novela generativa de cultivo bizarro en las Penumbras. Elige entre 8 esencias (sociópata, comerciante, hada, cultivador oscuro, humano común, semi-diós, negociante de almas y el Nombre Prohibido). Atraviesa 17 etapas — desde Semilla hasta Sistema Solar y la Cumbre — mientras otras historias invaden la tuya. Sistema de Pasajes entre narrativas, Rateros que roban recuerdos, Batallas de Ingenios entre protagonistas rivales, y la Obliteración final donde solo una historia sobrevive. Cada decisión teje un destino distinto.

ASHFALL — Outbreak Protocol
A choice-driven zombie-outbreak survival story across seven chapters. Track vitality, resolve, supplies and companion trust; every decision sets flags that ripple into five different endings. Includes two built-in canvas encounters — a timing-based Strike and a press-and-hold horde defense — plus a shareable canvas service-record card.

Miasma
You are the quarantine council of a walled city in the plague year of 1348, and the sickness is already inside the walls. Each week you may seal a fixed number of orders: bar a street, open a pest house, lime the doors, hold the ships, shut the market, give out grain. Under the painted isometric city runs a real epidemic model, one per quarter, coupled by the traffic between them — and what is reported to you is always last week's truth. Close the market and the poor quarter starves. Each year ends in a chronicle naming the dead and the saved.

CLOUD JURY: Every Forecast Has a Cost
A portrait-first interactive climate drama. As the last Weather Clerk aboard the airship Cumulus Six, you spend finite reservoir water, lift gas, hours, crew trust, and public evidence across five impossible atmospheric verdicts. Fifteen rulings reshape two regions, the ship's engine, later choice locks, crew testimony — and decide one of six endings.

雨夜来客 · Night Visitor
《雨夜来客 · Night Visitor》是一部 3D 写实电影感的互动叙事游戏:凌晨 1:47,有人敲响你的门。你可以从猫眼偷看、假装不在,或把门打开;你会在她的每句话里做选择,为她倒热水、递毛巾、点亮那盏落地灯,累积「温度」,走向 6 种不同结局。整个公寓、雨夜城市的灯火、玻璃上的雨痕与人物表情动画全部由代码实时渲染(PBR 材质 + 物理光照 + ACES 电影调色),单手轻触即可游玩,竖屏横屏皆宜。

FORGED by OCTABOOT
A cinematic dark-mode narrative scrolling experience for the FORGED by OCTABOOT fashion drop. Seven chapters of scroll-driven storytelling — from void to neon rain — with a limited-edition product drop, material specs, and waitlist CTA. Pure black + white luxury aesthetic, hexagon brand motif, grain overlay, and ambient particle effects.

Wagon-Lit
A courier is dead in Compartment Four of a 1960s sleeper express, the doctor has already called it a fall, and you have until the frontier at dawn. The whole world is one carriage: a corridor of numbered doors opening into compartments where passengers lie, evade and revise. Everything you learn becomes a card, and the game is really played on the corkboard — drag one statement onto another until a contradiction lights up and cracks open a question you could not previously ask. Name them with the file behind it, or they walk at the border.

Hotel Nocturne
Schedule staff, séances, repairs and secrets across fourteen nights in a hotel shared by demanding guests and resident ghosts.

Aldane & Son — Locksmith
You keep a corner locksmith shop in a 1934 city, and the whole trade is in your hands. Locks are real pin-tumbler simulations shown as brass cutaways: hold torque with one thumb, probe with the other, feel which pin binds, ease it to the shear line and hear it click home — yank past it and the stack sprays back down. Eleven locks escalate from a worn practice padlock through wafers and security spools to a warded chest and a safe you crack by ear. No timing bars, no alert meters. And whose door you open, or refuse, is what the street remembers.

MARTES
MARTES es una aventura de exploración y terror surrealista en 3D low-poly con motor propio (sin dependencias ni build). Despiertas en un martes que se comporta mal: todas las puertas llevan el número 7, los vecinos repiten la misma frase y alguien te observa desde cada ventana. Recorre cinco escenarios cotidianos deformados, resuelve pequeños puzles, huye de la Presencia y desbloquea cuatro finales ambiguos. Joystick táctil, modo attract automático y audio sintetizado en vivo.

Recursive Being: Architecture of the Self
An immersive, philosophical interactive journey of discovery, choices, and reflection inspired by The Recursive Architecture of Being, featuring executable code artifacts, ambient audio synthesizer, and a sovereign ledger.

CHERKNEVIS — The Rough Draft
CHERKNEVIS — The Rough Draft is a mobile-first, choice-driven paper narrative. You wake as an unfinished doodle: no voice, no control of your own movement, and none of your five senses — the player sees the world, you do not. Every meaningful gate offers exactly four actions, consequences persist for chapters, the world is literally a manuscript, and the game ends by taking the choices away and handing you a blank page.

CHERKNEVIS — The Rough Draft
A dark first-person narrative adventure set inside a world drawn in pencil and paper. You wake with no voice and can only speak by choosing; across a 27-chapter campaign your choices are quietly rewritten around you until you must decide what survives. Fully bilingual Persian (RTL) and English, with a from-scratch first-person paper renderer and procedural sound — no build step.

Cherknevis — The Rough Draft
A dark, cinematic first-person narrative inside a universe where paper is reality. You are a being drawn from layered graphite who cannot speak — your voice is the four choices you make. Across 27 chapters and 27 hand-built paper environments you meet Mara, the Editor, and a version of yourself, until one clean page forces a final decision: Continue, or Stop. Bilingual English / فارسی.

The Loom-Bound Saga — Act I
Escape-room narrativo de gelo: você é Knit, um garoto de fios, preso na Câmara de Gelo das Nornas Mortas. Puxe (não corte) o Véu de Rima, destrave a Trava do Fuso com duas ancoragens, cruze o Abismo Sem Ar e costure a sombra de um Jötunn para ouvir o eco de Vafri. Descubra por que o Tear Central congelou e resgate o 1º Carretel de Voz de Mímir. Canvas puro, bilíngue (PT/EN), uma-thumb, retrato e paisagem.