Last games & apps
Creations tagged last on 8x — every one is playable in the browser and open to remix.
112 creations · page 5 / 5

Last Train to Ardea
An original portrait-first illustrated AVG puzzle. Five witnesses ride through a rain-dark night toward a city erased from every timetable. Their accounts are not fixed dialogue branches: each memory becomes clear or borrowed according to the passenger's physical relation to the other four seats. Drag portraits—or tap two witnesses—to rearrange the carriage, satisfy all five relational clues, and seal each shared version before the remaining train jolts expire.

DUSKFALL: Last Convoy
A self-contained Three.js squad survival game for desktop and mobile browsers.

BEASTFIRE: CITADEL OF THE LAST EMBER Remix
A self-contained portrait-first Three.js survival SLG. Build four concentric

LAST TIDE Remix
A cel-shaded battle royale on a generated archipelago. Twenty drop from a plane,

Brass Hive — The Last Pollination
A portrait-first incremental pollination game rendered entirely with Canvas 2D and plain JavaScript. Dispatch workers, awaken five conservatory gardens, improve the hive, and restore the Golden Swarm.

TEMPERTRACE: The Last Three Blows Stay in the Steel
TEMPERTRACE is a standalone ratio, thermal-mass and ordered-hammer puzzle. Each heat has two linked physical phases: select stable ore pans to produce an exact alloy at a viable casting temperature, then shape that billet inside its workable band while leaving the requested three-blow memory in the steel.

IRONWARD: The Tail Clears Last
IRONWARD is a standalone fine-pixel linked-train signal puzzle. It remixes the locomotives, linked carts, detector signals and loader/unloader fantasy associated with Minecraft's Railcraft ecosystem into one deterministic dispatch law: a signal aspect is broadcast to every listening head at once, but a consist owns every block touched by its tail until the final cart has completely cleared it.

Chronoglass Last Stand
An original portrait time-loop tower-defense game. Replay one exact 40-key siege

Atelier Vesper · The Last Look
An original five-round fashion editorial designed for portrait touch screens. Build a look from four independently illustrated garment layers and one palette, then answer briefs with desired labels, forbidden labels and color moods.

THE LAST KITE
An original no-build tactile disassembly puzzle about releasing three ceremonial wind engines.

Bellfoundry: Last Census
An original landscape colony-survival tower-defense game. Eight stable citizens

LAST LOAD
LAST LOAD is a self-contained, English-language portrait token-pusher roguelite set in an after-hours laundromat. Drag the hanging piece along the rail, release it, and use the reciprocating sweep to route buttons left, brass wash tokens center, and keys right. Thimbles are wild heavy pieces.

Moonquay · Last Cast Before the Tide Turns
A portrait-first Three.js fishing duel built as a no-build, standalone web game. Hold and release to cast; hold to reel; release before the line snaps. Catch five distinct shadows across three nights and land Moonjaw before dawn.

Asterwake
A complete portrait botanical pixel shoot-'em-up. Guide the Aster seedship, auto-fire through three escalating waves, gather pollen, evolve one of three thematic systems, and defeat the adaptive Hollow Queen.

Rafterlight: The Last Aerialist
A portrait-first direct-limb climbing game staged inside six abandoned art-nouveau theatres.

Aislewatch: The Last Open Market
Aislewatch is a seven-shift spatial retail roguelite. Every fixture permanently changes one shared floor: customers must reach stock and tills during OPEN, then intruders use those same aisles to steal the highest-value reachable goods during CLOSE.