Last games & apps
Creations tagged last on 8x — every one is playable in the browser and open to remix.
112 creations · page 3 / 5

LAST ICE AT RIMECOURT
A standalone, touch-first Three.js arena chronicle inspired by the evergreen Spleef ruleset. Break rival footing across three real destructible floors, use snowball knockback, spend a last-floor rescue hook, choose one of three disciplines, draft persistent upgrades, and survive seven authored courts with accelerating Sudden Thaw.

Horologion: The Last Escapement
A portrait-first mechanical timing game set inside six monumental midnight movements. The player alternates two ruby pallets only while the physical pendulum crosses a narrow release gate; every accepted input frees one escape-wheel tooth and returns one measured impulse.

IRONWARD: The Tail Clears Last
IRONWARD is a standalone fine-pixel linked-train signal puzzle. It remixes the locomotives, linked carts, detector signals and loader/unloader fantasy associated with Minecraft's Railcraft ecosystem into one deterministic dispatch law: a signal aspect is broadcast to every listening head at once, but a consist owns every block touched by its tail until the final cart has completely cleared it.

Palimpsest Duel
A complete illuminated-manuscript roguelike deckbuilder. Play cards with three Ink, order the final card to control what the enemy learns, survive three escalating archivists and illuminate the deck between battles.

LAST TIDE — Cel-Shaded Island Battle Royale
Play LAST TIDE — Cel-Shaded Island Battle Royale — a browser mini-game.

Moonmart — Last Train Pantry
An original mobile-first shelf-and-trolley puzzle inspired by the tactile clarity of current Turkish hybrid-casual games.

Ashgrid: Last Signal
An original pixel survivor campaign built around movement, automatic targeting, swarm spacing, experience drafts, skill synergy, and end-wave commanders.

NOCTOGRAPH: The Last Refuge
NOCTOGRAPH is a standalone 3D cartographic deduction-survival game. Choose one ward question per beat. Truth preserves the possible refuge; every disproved site physically sinks into traversable black ink. The parish beast then walks the topology created by the answer. Winning means proving one refuge while keeping the road from the campfire.

LAST TIDE Remix
A cel-shaded battle royale on a generated archipelago. Twenty drop from a plane,

Oscillaria: The Last Signature
A portrait-first mechanical harmonograph puzzle. Two independently damped

VECTORALE: The Last Three Steps Become the Blade
VECTORALE is an original portrait-first spatial action puzzle. Every enemy publishes the cells its weather will strike next. The Navigator moves one cardinal glass cell per input; every third accepted step automatically compiles the real geometry of those three directions into one of four weapons.

Last Seat Home
A touch-first night-train seating puzzle. Slide carriage seats along their brass rails, align each colored pin with its reservation, and preserve a walkable aisle from the door so every traveler can board.

Tideglass Salvager · Below the Last Lighthouse
A self-contained portrait pixel-art tidebreaker. Drag the salvager skiff, release the tideglass, read shifting currents, chain coral impacts, crack two-hit brass relics, and restore three drowned beacons.

Vesperaria: The Last Encore Remix
A self-contained portrait-first marble-chain shooter staged as a celestial opera. Enamel roles travel continuously along a 1,464-unit gilt score toward the porcelain Silence Gate. Tap a role to fire the current cue into the procession; three or more touching roles of one family leave the rail, and matching ends can clear again when a wound closes.

Driftdeck — Last Buoy Club
An original standalone Three.js arena brawler with 120 floating bouts, four rigs and persistent harbor upgrades.

FAULTCROWN: THE LAST FOOTING
A complete 3D infinite titan-survival Roguelike where every dodge writes the next attack center and every destroyed floor plate is both damage and dwindling time.

AQUELLE · The Last Drop Moves the First
AQUELLE is a standalone portrait-first water-marbling strategy game. Seven named ink spirits enter a circular bath through one-use spouts. Every new arrival physically pushes and curls every elder spirit according to that elder's stable flow law. Keep all identities inside the waterline and finish each one over its own flower seal.

LAST TIDE Remix
A cel-shaded battle royale on a generated archipelago. Twenty drop from a plane,

MOURNRAIL · The Last Engine
A self-contained portrait Three.js lane runner about driving a funeral locomotive through six dead districts before the Bell-Eater Engine closes the line.

SUNWINDER — Conduct the Last Light
SUNWINDER is a touch-native rhythm battle inside a dying celestial clock. Catch tap sparks, sustain held rays, and drag sweep comets across three solar orbits. Every three successful notes cast a spatial recipe: Dawn Arc, Meridian Lance, Parallax Halo, or Solar Flare.

BEASTFIRE: CITADEL OF THE LAST EMBER
A self-contained portrait-first Three.js survival SLG. Build four concentric

Moiré Nocturne: The Last Waltz
A portrait-first articulated ballroom game where one dragged lead point conducts two physical dancers through six authored houses.

Aurora Switchyard: Last Light Cargo
A standalone Three.js spatial-routing puzzle set in an orbital freight yard.

The Last Weather Station
An original illustrated mystery AVG. Investigate Morrow-9, record three verifiable anomalies, manage trust with radio engineer Iven Rook, and choose what to transmit when an impossible storm answers its own forecast.