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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 7 / 53

Games

DAMWEAVE: Every Log Changes the Watershed

DAMWEAVE is an original single-player fine-pixel beaver colony and watershed engineering puzzle. Eight physical basins are joined by eleven directed river edges. Each source pulse is divided through the live graph. A Log lowers one edge's published capacity and therefore raises upstream water, settles silt and removes the same flow downstream. A permanent Notch restores capacity and fish passage. Moisture grows Willows, but a depth-three pool removes a Lodge Heart. The colony can be founded only when every authored wetland target, required mature Willow, source-to-estuary fish path and Lodge c

Rizwan515
Games

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Noa512
Games

PARALLACQUER · Every Angle Paints Another Truth

PARALLACQUER is an original portrait-first optical lacquer puzzle. A faceted porcelain moth stands in front of a projection screen. Dragging across a visible facet samples the actual pattern directly behind that facet. The paint remains attached when the moth turns, while two to four critics judge the same persistent coat from different bearings. No perfect skin exists; the craft is composing one defensible compromise across several truths.

পায়েল510
Games

Contact Sheet: Every Frame Has Evidence

A self-contained fine-pixel observation, camera and darkroom game. Each assignment

Živilė510
Games

Petalwheel Archive

A six-folio radial match puzzle. Drag any of five concentric botanical rings and align three or more matching specimens along a golden spoke. Five-ring matches charge a season-clearing Sunburst.

Ira510
Games

Orrery Fugue

An original portrait-first one-touch rhythm game. Read future notes around three clockwork orbits, strike at the ivory needle, and add a new synthesized voice between movements.

রুবাইয়া511
Games

PLEATHEART · Every Gate Remembers Your Shape

PLEATHEART is an original one-touch real-time needleloom game. Drag anywhere in the physical stage and a bounded thread pulls Pli toward the touch. Pli is not a sprite that switches between two canned poses: its live velocity continuously determines an axis-aligned body whose projected paper area is conserved.

Nengah510
Games1

GUTTERFIST: Every Punch Reorders the Page

GUTTERFIST is a portrait-first spatial tactics brawler played on a live 3×3 comic page. Touch an orthogonally adjacent rival through its open edge. A clean hit swaps the hero's complete frame with the rival's complete frame; surviving rivals rotate their opening according to species. Knocked-out frames remain as physical dead gutters, so a locally correct hit can still strand the run.

Leonardo513
Games

CANTORFALL — Every Broken Chime Turns the Unseen Spire

CANTORFALL is a portrait-first 3D helix-smash puzzle built as a self-contained HTML game. The public arcade grammar is immediate: rotate a tower by one detent, plunge through open air or smash a physical platform, build Overtone through consecutive gaps, and never hit a black Silence plate before the fall is charged.

Aisha510
Games

FOLDFACE: The Living Type Foundry

**Every cleared line casts the next shape.**

Usha510
Games

SHAFTDEBT: Every Ore Opens the Siege

SHAFTDEBT is an original true fine-pixel mine-to-magazine pathfinding defense puzzle. Every accepted cardinal dig performs two inseparable operations: it transfers one stable ore body into the dome's FIFO magazine, and it opens one exact rail edge for the Deep Maw. After the published dig budget, the Maw climbs that authored rail in reverse while the dome fires the ore bodies in their original mining order.

নাদিয়া510
Games

MOLTQUEUE: Every Kill Replaces the Limb You Spent Remix

MOLTQUEUE is an original five-tidepool action-evolution campaign. The creature has one ordered four-limb body. Only the front limb controls the current directional action. A non-kill normally rotates that limb to the tail. A kill permanently discards the limb just spent and appends the defeated prey's published limb at the tail.

Jabari510
Games

SIMMERKIN: Every Recipe Evolves the Crew

SIMMERKIN is a deterministic creature-kitchen automation game. Assign Pip, Nori and Mallow to Board, Pot and Pass, load finite ingredients, respect simultaneous one-beat buffer travel and sacrifice a cooked dish to permanently evolve station throughput before public order Patience expires.

Tika510
Games

ROPELINE: Every Rescue Changes the Swing

ROPELINE is a deterministic rope-swing rescue game. Pump to the east crest, cut the line, ride two production arc ticks and hook the next anchor while a public fireline advances. Every rescued passenger adds basket load, visible rope sag, lower launch speed and shorter legal hook reach.

Jyoti510
Games

MOUSEWALL: Every Pantry Leaves a Scent

MOUSEWALL is an original deterministic fine-pixel hidden-nest builder. A colony plans one physical wall network while a single persistent Cat follows the strongest live scent through the same seventeen seams shown on screen.

Manu510
Games1

Nightjar Typefoundry

A portrait-first letterpress word-building roguelite. Draw through adjacent movable type, print dictionary-validated words, meet three edition targets, and choose foundry tools between editions.

ໄຊຍະ533
Games

Keelbreak: Every Cut Changes the Balance

A self-contained fine-pixel structural salvage game. Walk Breaker Mara through

Tiago520
Games

ROOTTAG: Every Caught Runner Builds the Maze

ROOTTAG is a deterministic fine-pixel elimination-built maze chase. One public direction moves every mobile runner. Hunters then repath toward reachable prey. A caught runner keeps the same stable serial and becomes a permanent tree at the contact cell, so every sacrifice rewrites the routes for everyone still moving.

Nirmala510
Games

TAILTRACK: Every Passenger Repeats Your Lane

TAILTRACK combines a three-lane metro runner with delayed Snake followers. A BFS solver proves the thirteen-beat route; untouched Preview uses the same production actions, three pickups and per-member collisions.

Hafiz511
Games

UNDERBLOOM · Every Tunnel Raises the Garden

An original, deterministic dual-layer excavation puzzle for touch-first portrait play. The surface garden and underground archive share exact coordinates: entering one intact underground cell permanently opens a tunnel below and raises one blocking mound above. Recover every root reliquary, mound every brass plate, preserve the flowers, surface through a shaft and reach the gate.

Flavia510
Games

AFTERTASTE

**Every Course Rewrites the Alibi.**

Rūta510
Games

LASTMART: Every Shelf Holds Back the Tide

LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

Gita510
Games1

FORGEBOUND · Every Part Remembers

An original, touch-first modular-tool action campaign inspired by the durable design fantasy of Minecraft tool-crafting mods.

Declan510
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Fabio501