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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 51 / 53

Games

GAVELSHOT: Every Bid Loads the Auctioneer

An original portrait-first auction-order tactics game. Every coin has two inseparable faces: its obverse value wins and strengthens the current lot, then the exact same stable coin enters a two-bid chamber and returns through its reverse Caliber. The player is not solving one bid at a time; they are ordering an entire finite purse against public Reserves, awards and delayed recoil.

Tunde671
Games

TOLLSHARD · Every Step Rings Twice

A self-contained portrait-first dark pixel tactical roguelite. Every move, strike, or wait schedules an after-ring on its target tile. Three turns later that action becomes a spectral blade. Enemy intent is visible before it resolves, turning movement into a compact puzzle about where everyone will stand in the future.

Noora721
Games

WAVEKEEPER — Every Station Arms the Road

WAVEKEEPER is a portrait-first shortwave convoy roguelite. Drag the analog needle, follow a moving transmission long enough to lock it, and collect three calls on the same band to build a Scout, Lance or Mend escort. Hull, field modifications and route risk persist across seven stations, ending with the Null Carrier at Horizon Crown.

Bongani711
Games1

FOLDVIGIL — Every Prop Joins the Cast

A six-act paper-opera puzzle autobattler for touch, mouse, and keyboard. Read an exact three-prop stage cue, place the right paper actors into the marked 3×3 slots, complete a formation, then let the awakened cast defend the footlights. Each act ends with a named stage master, a relic draft, and a safe-or-dangerous route into the next scene.

Nabil662
Games

DUSKSHIFT

**Every Load Becomes a Defender.**

りく660
Games

THREATHEIR · The Boss Remembers Every Rescue

THREATHEIR is a portrait-first raid tactics puzzle about physical threat custody. Four oath-bearers own exact Crown Seals. The boss strikes the living hero with the largest stack, then passes one Seal clockwise to the next living heir. Every guard, heal and attack therefore edits both the present turn and tomorrow's target.

Enzo660
Games

CORDWALTZ · Every Gesture Carries Weight

CORDWALTZ is an original portrait-first counterweighted marionette performance puzzle. Four physical lines are governed by two shared reels: lowering one hand raises the other, and trading crown cord changes the waist. Bar tilt, track position and stage wind then move the same articulated figure. Match a gold ghost silhouette, keep the center of mass over both feet, respect line tension and hold the beat.

Mansi661
Games

STINGHEIR · Every Death Arms the Hive

A premium offline-first 3D succession-survivor roguelite. The Matriarch cannot buy, grant, copy, or fire a weapon. Every armed adult must cite one parent Death, one heir egg, and one Hatch receipt; its active weapon must exactly equal the enemy weapon that killed its parent.

Subhash650
Games

KIGOBOUND · Every Syllable Must Take Root

KIGOBOUND is a deterministic 3D wordcraft party RPG where a verse is physical law. Every completed encounter must publish exactly seventeen stable cells: an Opening of five makes ground, a Hinge of seven applies one symmetric law to party and enemies, and a Return of five settles one persistent feature into the living paper province.

Anil650
Games

GROUTWAKE: Every Matched Pair Becomes the Next Wall.

GROUTWAKE is a standalone, offline, English-first, true fine-pixel **Pair-Match Corridor-Grout Sliding Puzzle**. Every Swipe moves all living animal reliefs in one stable front-to-back order. When identical physical bodies collide, both leave the board—but the moving body's complete travelled corridor, including both start cells, immediately hardens into permanent grout. Later bodies in the same Swipe already treat that new corridor as a wall.

そら651
Games

Copperleaf Press: Every Pull Rewrites the Garden

An original portrait-first deterministic botanical engine-builder. Graft a living specimen into a 4×3 copperplate, optionally swap one neighbouring pair, inspect the exact proof, and pull the roller. The plate resolves top-to-bottom and left-to-right; early specimens physically rewrite the value of cells the roller has not reached.

ခင်651
Games

LANTERN TABLE · Every Guest Lights the Street

A portrait-first service-action campaign about keeping a family festival kitchen alive for five nights. Every completed ticket lights one street lantern.

Rizwan650
Games

BLACKMAP: Every Answer Opens the Monster's Road

An original portrait-first investigation tactics game. Each card asks whether the hidden refuge lies inside one visible ward. The truthful answer preserves matching candidate sites; every disproved site becomes traversable black ink, and the Hartless immediately walks the changed topology toward the camp. Solving the location and surviving the road are the same action economy.

Made651
Games1

LOSTWEFT: Every Return Leaves the Next Memory

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Dhruv650
Games

PRESSDEBT: Every Buried Story Runs Tomorrow

An original portrait-first newspaper strategy puzzle. Build tonight's front

Vandana650
Games

QUADWAKE: Every Bounce Moves the Court.

QUADWAKE is a deterministic Four Square puzzle about a ball that keeps moving while the physical court beneath it is rewritten and rearranged.

Carmela640
Games

ROSEBOUND

**Every Fallen Knight Changes the Window**

Renato642
Games

BREECHGRID · Every Slide Fires the Way It Travels

BREECHGRID is a standalone deterministic backpack tower defense built from the

Lamin640
Games

Afterseek: The Moving Exposition

**EVERY FOUND RELIC MOVES THE FAIR.**

Wira640
Games

RUNEHOIST · Every Cast Raises a Whole Rack

RUNEHOIST is an original portrait-first arsenal scheduling puzzle. Four weapons sit on the active Belt while three complete four-weapon Racks wait below it. Cast a Belt weapon matching the next public boss breach: the Rack engraved on that weapon rises, and all four weapons on the current Belt descend into its place.

Eirik631
Games

UNDERTWIST

**Every Pull Turns What Sleeps Beneath.**

Zubair630
Games

LODELOCK: Every Catch Must Fit the Hold. Remix

LODELOCK is a standalone, offline, English-first, true fine-pixel **Winch-Aim Relic-Packing Puzzle**. It fuses the readable swinging-hook decision of a classic mining game with exact polyomino cargo packing at the reducer level. The hook and hold are not two adjacent minigames: one rope detent decides the first live relic intersected by the ray, the relic's contact rotation and its fixed return port above the five-by-five hold.

Ajay630
Games

CREASEWITNESS · Every Fold Multiplies the Mark

CREASEWITNESS is an original portrait-first paper-engineering puzzle set in a celestial archive. Fold a signed folio along exact edges. One punch cuts every layer under a folded cell; one gold seal touches only its exposed top fiber. Unfold the packet and prove three public witnesses at once: the complete aperture set, the original-coordinate gold mark and the final closing crease.

زين620
Games

Ember Throne · Every Decree Moves Four Houses

An original, touch-first court governance game. Swipe each decree left or right while keeping People, Grain, Ember, and the Great Houses away from ruin or excess. Conditional decrees remember earlier rulings; eight failure endings and one survival ending complete the loop.

Kavita620

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