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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 47 / 53

Games

Tidekin — Every Merge Remembers the Moon

A portrait-first physics merge observatory. Drop small illustrated tidekin into the glass, combine matching lineages, charge Moonwake, and reach the Moonwhale before the census crosses the warning line.

Sonia741
Games

THURIBLE — Every Swing Gives the Smoke a Name

A portrait-first Three.js action rite about mastering the momentum of a chained censer. Drive one direction, build lethal speed, preserve an unbroken rotation, and name a closing procession in smoke.

Harini740
Games

COWRIEKEEP · Every Shell Fires Where It Lands

A standalone deterministic sowing-artillery tower defense. Lift every stable

Mariama740
Games

Forme: Every Letter Faces Backward

A self-contained fine-pixel letterpress word and production puzzle. Walk

Živilė750
Games

UNDERLASH: Every Tunnel Becomes the Next Whip

A portrait-first route-combat puzzle in which the tunnel drawn underground becomes a reverse-order attack above it.

Aino744
Games

MASKRELAY: Every Step Trades Your Disguise

MASKRELAY is an original prop-swap searchlight stealth game. Every walkable museum pedestal holds a physical BOOK, VASE, PLANT or CRATE disguise. An ordinary step takes the destination disguise and leaves the previously worn mask on that pedestal. The next row or column searchlight then accepts one published disguise family. Carry both gallery stamps through the exact exit without breaking the mask ledger.

Lucas732
Games

REELBOUND: Every Take Joins the Cast

A complete touch-first simultaneous-programming puzzle set inside the last Art Deco picture palace. Edit one movement command per film frame, switch between performer takes, and project every strip at once. Cue plates open doors, blackout marks protect exposed film, ODD/EVEN shutters demand timing, duet marks require two prints on the same frame, and every original reel plus numbered final mark must survive the cut.

Lerato730
Games

TRAPLEDGER: Every Fall Publishes the Rule

TRAPLEDGER is a deterministic death-learning trap course. The production Preview uses sixteen intents, three action-specific discovery falls, three retained rule cards and one safe fourth attempt.

Sunita731
Games

MOURNBLOOM · Every Bouquet Buries a Different Ghost

A complete portrait-first dark pixel funeral-florist puzzle. Arrange five unique occult flowers around a mourning ring. Their position and neighbors alter **Hush**, **Memory**, **Oath**, and **Thorns**, so each of six named ghosts requires a different bouquet.

Rizwan730
Games

Hedgewitch Pack · Every Pocket Brews a Fate

A portrait-first spatial inventory auto battler. Arrange twelve botanical remedies inside a 6×7 satchel; adjacency alters damage, poison, healing, guard, and cooldowns when the recipe fights four forest creatures.

Asma730
Games

Lantern Thief

A self-contained, portrait-first pixel stealth puzzle. Cross three museum floors, read deterministic patrols and their visible lantern lanes, steal each relic, and reach the exit without being named by the light.

Preeti730
Games

HEARTBAIT: Every Compliment Calls an Attack

An original portrait-first provoked-reply courtship boss. Every compliment publishes three heart-facet increments and the attack it will provoke. Choose the line, read Solenne's reply, then perform the announced `BOW`, `STEP`, or `SPIN` inside the gold beat. Surviving every exchange is not enough: the final `Awe / Mirth / Trust` ledger must sign exactly.

Thuy732
Games

SPORECHOIR: Every Host Keeps the Last Thought Remix

An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

Aziz730
Games

THREEWATCH · Every Handoff Advances the Storm

THREEWATCH is an original portrait-first information-scheduling puzzle set inside a brass storm-signal tower. Three operator stations hold different truths about the same approaching airships. The Dome sees crest, altitude and ETA. The Wire sees crest and requested signal. The Lamp can transmit a lane/signal pair but sees no arrivals. Every station handoff moves every unresolved craft one beat closer.

Suraj731
Games

Signal Nocturne

A portrait typing-action campaign built for physical keyboards and touch screens. Decode incoming deep-sea words before they breach the station. Errors raise Noise; five clean transmissions trigger an Overload that purges two Noise. Survive five nights with escalating vocabulary and signal speed.

Harini770
Games

NOTCHKEEP · Every Upgrade Occupies Its Cooldown

NOTCHKEEP is a standalone deterministic tower-defense chronometer. Upgrades are

Olu731
Games

GLASSWRECK · Every Relic Makes the Storm Heavier

A portrait-first Three.js extraction voyage through a drowned glass city.

아라721
Games

SECONDTHIEF: Every Enemy Carries a Dying Clock

A standalone portrait clock-hunt puzzle in pure JavaScript. Every accepted step spends one second from Vesper Quill and simultaneously burns one second from every living clockbeast. Step onto a beast before zero to transfer only its exact post-burn remainder. Arrive on the final chime and the beast becomes a permanent solid Time Husk before you enter its cell. Claim both Chrono Anchors and escape with time still alive.

শাফায়েত720
Games

Blackwater Almanac

An original portrait-first woodcut fishing roguelite. Guide the hook on descent, then manage line tension through a moving safe current on return. Every catch changes the following tide.

Seema720
Games

KEYCAST: Every Key Becomes the Next Lock

KEYCAST is an original portrait-first tactile locksmith puzzle. Choose **Face** or **Reverse**, then drag the file from left to right through five engraved tooth heights. The key opens the current chamber, but its removed brass is rotated through that chamber's published rotor and spacers to become the five pins of the next lock. A locally valid key can therefore leave the final commission globally miskeyed.

Chidi721
Games1

RUNELEDGER · Every Rite Has a Cost

An original, touch-first ritual-defense strategy game inspired by the enduring sacrificial-engineering fantasy of Minecraft's Blood Magic ecosystem. The fixed-step defense foundation of `games-alex/realmguard` is fully re-authored into a connected-circuit economy: every attack, inscription and emergency offering draws from one crimson current.

Gulshan720
Games

WAKEBLADE: Every Footfall Draws Tomorrow's Blade

An original deterministic afterimage duel. Luma the brush-tailed quoll never attacks by hand. Every accepted cardinal step arms the tile she leaves with that exact direction; two committed beats later it releases a four-tile blade. Route around your own future cuts, strike moving masks and finish on the exact applause tile before the curtain cap.

Thiago751
Games

WARD DESK 04 — Every Relic Keeps the Last Voice

WARD DESK 04 is a complete portrait-first civic-noir deduction game set inside a 1987 municipal occult emergency service. Six calls arrive before dawn. For each one, the operator must secure a physical record, name the narrow contradiction it proves, and dispatch a relic whose current counterword is lawful.

Bongani730
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Francisco721

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