Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 37 / 53

MORTSEED · Every Fallen Beast Wants Back
MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.

CLOCKDEBT: Every Frozen Move Belongs to the Enemy
CLOCKDEBT is an original portrait-first time-stop arena tactic. Freeze the room, write exactly three cardinal moves, then Resume. The Timekeeper executes that word forward. Every surviving enemy immediately reads the same word from last letter to first and executes the opposite direction of each letter. Slash one enemy yourself, make the other repay into a rift, collect both Time Seals and occupy the exact exit before the signed rounds expire.

UNDERFOIL · Every Scratch Can Cut the Signal
UNDERFOIL is an original portrait-first irreversible circuit-deduction game set at a fictional 1968 signal conservatory. Every plate hides one unbranched copper path under silver foil. Glass lenses publish the count of adjacent copper cells. Scratch hidden copper once to expose it; scratch blank foil and the plate grounds; scratch exposed copper again and the trace is severed.

LIMBLEDGER: Every Wound Removes a Move
Five deterministic exchanges make body parts into action permissions. The Crown Preview uses two Arm Jabs, accepts two Sweeps, removes Player Sweep and Rival High, then closes exposed Core through three real Stumbles.

Waggle: Every Dance Becomes a Road
A self-contained fine-pixel hive routing and evidence-management game. Read four

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

BLACKMAP: Every Answer Opens the Monster's Road Remix
BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

CORDWALTZ · Every Gesture Carries Weight
CORDWALTZ is an original portrait-first counterweighted marionette performance puzzle. Four physical lines are governed by two shared reels: lowering one hand raises the other, and trading crown cord changes the waist. Bar tilt, track position and stage wind then move the same articulated figure. Match a gold ghost silhouette, keep the center of mass over both feet, respect line tension and hold the beat.

STEREOVAULT: The Inherited Negatives
An original portrait-first spot-the-difference game in which a found mismatch does not simply vanish. Its stable negative corrects the current object and recasts the published heir. Two negatives that arrive at one object archive together; one **Fixative** can suppress exactly one transfer.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

CROSSFOIL: Every Bind Turns the Next Blade.
**Every bind turns the next blade.** CROSSFOIL is an original portrait-first fencing-geometry puzzle built around real segment intersection, leverage and vector reflection.

BLACKLETTER · Every Redaction Rewrites Every Oath
BLACKLETTER is a complete portrait-first executable-redaction puzzle. Every witness owns an immutable direction ribbon and an independent five-by-five illuminated court. Strike one word in the lexicon and every occurrence of that identity is removed from every ribbon. Later folios grant one finite gold exception: touch one already-black token and that exact occurrence speaks while all of its twins remain silent.

FRAMEPACK: Every Friend Changes the Fit
FRAMEPACK is a deterministic fine-pixel party-formation game. Mica, Taro, Luma

PACKKEEP · Every Slot Has a Job
PACKKEEP is a seven-shift, touch-first logistics strategy game. Program a finite backpack, route one courier through three live work sites, keep their supply chains running, and return each contract manifest before Crew Resolve collapses.

TREADHEIR · Every Tread Keeps Its Last Imprint
TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Groundhold: Every Taxiway Is a Promise
Groundhold is a seven-shift airport surface strategy game. Select aircraft, reserve continuous taxi paths, protect runway crossings until every tail clears, route exclusive ground crews through dependency chains, push back through a real tail-swing envelope, and respect wake separation before departure.

Vorticity: Every Intercept Needs an Exit
Vorticity is a standalone pixel storm-chasing strategy game. Read limited radar,

SHROUDSHUTTLE
**Every Unwound Band Turns the Other Idol**

Wakewarden: The Sky Remembers Every Wing
A portrait-first fine-pixel air-traffic strategy. Heavy craft leave one real

Mothline Ordinance
An original route-bending pixel tower-defense game. Every placed lantern is both a weapon and a wall: reshape the mothline without sealing the road, choose among three complementary defenses, and protect dawn through five authored waves.

Mothglass Hotel
An original portrait-first illustrated deduction AVG. Read three testimonies per act, pin one visual contradiction, build the Night Ledger, and deliver a final verdict across three endings.

Aeralith Relay
An original landscape-first Three.js precision glider. Guide a code-generated relay wing through twelve dynamic sky gates, collect relay feathers and thermals, survive three hazard families, and carry the current through the Sun Gate.

Last Route
A self-contained portrait pixel-art narrative inspection game. Conduct Route 77 through seven supernatural passengers, spend lantern oil to reveal shadow evidence, and balance fares, ward integrity, and mercy.

Signal Room 7
A self-contained pixel-art emergency-radio deduction game. Open `index.html` through any static server; no build step or external assets are required.