Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 3 / 53

LINEBOUND: Every Bubble Follows Its Speaker
LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Hourglass Menagerie
A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

Gravebell Shepherd
A portrait-first survivor-like rescue action game built with Canvas and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

PINSHIFT: Every Bounce Rebuilds the Next Drop Remix
PINSHIFT is a standalone fine-pixel migrating-pin Pachinko puzzle. Drop a pearl through Left, Center or Right. Every row reads the facing of the pin struck by the ball, sends the ball one adjacent lane, swaps that pin identity with the destination pin, then flips the struck identity before the next drop. Solve the exact final rack, facing and prize-exit ledger.

FOLDVIGIL — Every Prop Joins the Cast Remix
A six-act paper-opera puzzle autobattler for touch, mouse, and keyboard. Read an exact three-prop stage cue, place the right paper actors into the marked 3×3 slots, complete a formation, then let the awakened cast defend the footlights. Each act ends with a named stage master, a relic draft, and a safe-or-dangerous route into the next scene.

WHITEHUSH
A professional pixel expedition strategy game. Select a lead dog, compare two routes, and rotate the team across nine legs to deliver medicine before the white night closes.

DECALUME · Every Ten Turns the Next Path
DECALUME is a standalone portrait-first tactile number-path puzzle. Trace the published number of adjacent glass panes so their values total exactly ten. The complete direction word then rotates clockwise and becomes the only geometry the next Ten may follow.

SLOTWITNESS
**Every Lock Splits the Sort.**

ROOTPUSH: Every Coin Grows the Run
ROOTPUSH is a deterministic coin-pusher and roguelite garden. Drop Sun, Rain and Root seed coins into a physical five-lane tray, fuse matching pairs, separate mixed stacks with finite nudges and convert front-edge payouts into three exact plant recipes before Drought closes the run.

DAWNCHORUS
**Every Song Has Two Wings** is a portrait-first birdsong logic game. Each six-beat recording alternates two birds' three-note motifs. Identify the first voice, then its answer.

Bidbound: Every Paddle Has a Tell
Bidbound is a standalone pixel auction-room strategy game. Inspect uncertain

AFTERLIGHT · The World Built Behind Us Remix
A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

CROSSWARD
**Every shortcut belongs to both armies.**

ECHOFANG: EVERY DODGE ARMS THE NEXT KILL
A premium 3D infinite-survival Roguelike built from one exact combat law: survive the hostile technique on this beat, inherit that same technique as your Echo, then aim it through the horde on the next beat. Where you stand also authors the enemy's next published reaction.

SAGSNATCH: Every Prize Bends the Way Home
A portrait-first, seven-gallery route puzzle about a stitched hotel service sleeve. The outward route is taut; the stolen prize adds weight, so every unsupported span sags on the way home. A path that looks safe can chime glass, cross a sun sensor, enter an attendant's sightline, overload a porcelain ring, or exhaust the reel only after the grab.

PRESSWITCH — Every Word Sets the Type
A portrait-first letterpress word roguelite. Trace adjacent type through a 4×4 composing case, build scoring chains, meet both the word and ink quotas, then choose forbidden presscraft between four increasingly haunted editions.

PARALLAX HOUSE
**Every Window Moves a Room** is a portrait-first spatial projection puzzle about sliding three depth panes until cloud bridges, architecture and garden rails become one walkable path.

Switchlist: Every Wagon Has a Deadline
Switchlist is a standalone fine-pixel freight-yard strategy game. Build exact outbound consists across seven physical classification yards where every wagon has mass, length, brakes, cargo, inspection state, couplers, and a real place on continuous track.

Pitwall: Every Lap Changes the Plan
A self-contained fine-pixel two-car motorsport strategy game. Run seven races

HATCHSIEGE: Every Drop Joins the Raid
HATCHSIEGE is an original portrait-first bubble-shooter drop-to-horde defense puzzle. Aim each stable shell toward the Left Bank, Straight lane or Right Bank. A connected cluster of three or more shells pops into Ward. Any remaining shell that loses its ceiling connection is never deleted for a cascade bonus: it hatches into its named creature, attacks the hearth immediately and spends Ward before dealing damage.

CHAINCALL: Every Player Changes the Drive
An original deterministic fine-pixel gridiron strategy game where roster management and a playable drive are the same system. Every opponent declares its defense before the snap. The selected play, attack lane, cadence, three unique active athletes, their exact stamina and the game threshold produce one disclosed result—without hidden dice.

GLOAMGRAFT: Every Hunter You Drain Can Take Root
GLOAMGRAFT is a deterministic fine-pixel body-chain garden survivor. Move a living chain through a public night hunt. Every defeated hunter transfers its exact stable serial into a new tail core. Root that physical tail core to turn it into a permanent bloom; its species-specific attack geometry remains identical in moving and rooted custody.

BRASSWAKE · Every Repair Moves the Waterline
An original portrait-first ship damage-control puzzle. Before each published wave, stage exactly one action: seal a breach with a heavy brass plate, pump a wet compartment, move the four-mass ballast trolley, or hold. Plates, bilge water, cargo and ballast share one longitudinal mass model. Their moment changes trim; trim changes which seam crosses the next waterline; the resulting leak adds more mass before the remaining compartments are evaluated.

Horologium Bloom
An original one-finger botanical survivor game. Guide a clock gardener through a living glasshouse, harvest fallen seconds, graft mechanisms, and prune the Grand Cicada before midnight.