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Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 26 / 53

Games

DUSTLITANY · Every Stroke Moves the Whole Line

An original portrait-first conservation puzzle. Swipe across any mosaic cell: every loose residue in that row or column compresses toward the stroke. A residue leaves the artifact only when the leading piece matches the collector at that edge. Every effective stroke rotates every collector to its next material, so routing and timing are one decision.

Sandeep662
Games

STAGELOOP: Every Step Occupies the Beat

STAGELOOP is a deterministic choreography-programming puzzle. Write independent eight-beat ribbons for Mara, Ivo and Senn, then resolve every performer simultaneously on one seven-mark stage. A shared destination, an edge exit or an incorrect checkpoint pose fails the show.

Qasim660
Games

HEIRBEAT: Every Knockout Becomes Your Next Combo

HEIRBEAT is an original portrait-first clockwork action puzzle. Maro, a jerboa bandleader, owns one active move at a time from a three-move combo. Each beat chooses the left or right broadcast channel. The strike succeeds only when its move matches the front rival's exposed guard; on knockout, that rival's complete three-move motif replaces Maro's combo, whole and in order. Knockout order therefore writes the rest of the fight.

Phuong700
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Waqar672
Games

AFTERTASTE

**Every Course Rewrites the Alibi.**

Rūta660
Games

RINDWAKE · Every Scratch Trades Shell for Instinct

RINDWAKE is a standalone portrait-first tactile strategy game. Sixteen embossed scales cover a living egg. Scratching one wakes its Fang, Wing, Root or Eye instinct on one of four published battle beats—but that same scale can no longer become armor when the creature hatches.

Zahra661
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Samir651
Games

Mothlight Archive

A portrait-first stacked triple-match game about restoring three drawers of

Roshan652
Games

WINDLEGS — Counterwound Gait Arcade

Play WINDLEGS — Counterwound Gait Arcade — a browser mini-game.

Asha651
Games

THREATHEIR · The Boss Remembers Every Rescue

THREATHEIR is a portrait-first raid tactics puzzle about physical threat custody. Four oath-bearers own exact Crown Seals. The boss strikes the living hero with the largest stack, then passes one Seal clockwise to the next living heir. Every guard, heal and attack therefore edits both the present turn and tomorrow's target.

शिवानी654
Games

SEAMCROWN: Every Border Arms Both Neighbors

SEAMCROWN is an original indirect-combat map-construction roguelike. One charter pin claims every fine cadastral cell nearest to it. That insertion can steal area from several provinces, create or erase alliances, and rewrite every frontier at once.

Khanh651
Games

GILTTRUTH · Every Raise Breaks a Seal

GILTTRUTH is a portrait-first auction strategy game about one inseparable tradeoff: every accepted raise makes a collectible more expensive and breaks exactly one of its four provenance seals for the whole room.

රුවන්654
Games

SHROUDSHUTTLE

**Every Unwound Band Turns the Other Idol**

Mette650
Games

Mothglass Hotel

An original portrait-first illustrated deduction AVG. Read three testimonies per act, pin one visual contradiction, build the Night Ledger, and deliver a final verdict across three endings.

ဇော်652
Games

GLOAMAXIS · Every Parry Turns the Cathedral

GLOAMAXIS is an original portrait-first Three.js action ritual. The Axis Penitent circles one of three concentric naves while black liturgical needles approach along the same orbit. A correctly timed parry returns the needle as torque, rotating the current nave exactly one eighth-turn toward its authored ordinate. Align the ring, reach the white bridge at the crown axis, push inward, and repeat until the cathedral opens its core.

Suman652
Games

MOURNBLOOM · Every Bouquet Buries a Different Ghost

A complete portrait-first dark pixel funeral-florist puzzle. Arrange five unique occult flowers around a mourning ring. Their position and neighbors alter **Hush**, **Memory**, **Oath**, and **Thorns**, so each of six named ghosts requires a different bouquet.

Rizwan650
Games

Ink Armada · Every Gate Rewrites the Fleet

An original ink-wash arithmetic-gate strategy runner. Drag the fleet through addition or multiplication currents, then pay the resulting ships in four attritional battles and a final flagship duel.

رنا650
Games

MANTLEWAKE

**Every Stripe You Wear Becomes the Hunter's Wake**

Varsha650
Games

MORROWWAKE: The Salt-Pressed Night Deck

**Every taken card turns what sleeps beneath.**

Yemi650
Games

AFTERSOUND · Every Prop Haunts the Next Cut

AFTERSOUND is an original touch-first Foley sequencing puzzle. Every physical prop owns a three-beat envelope: Attack on its assigned cut, Ring on the next cut and Decay two cuts later. Arrange every prop once, match the complete Body/Voice/Air target, and leave both silent tail beats exact after the picture ends.

하늘654
Games

RAINWARD · Every Block Becomes a Watershed

A complete portrait-first falling-block hydraulic strategy game. Every committed polyomino becomes permanent civil engineering: runnels conduct, reedbeds filter, copper gates lift pressure, and loadstone supports without carrying water. Bind each source to every settlement, keep the salt fault dry, and finish inside the basin's pressure charter.

प्रिया651
Games

Feathercourt Nocturne

A self-contained, portrait-first rooftop badminton arcade game. Drag across the near court to position the player, then swipe upward or press **Strike** as the shuttle descends. Defeat three rivals in first-to-seven, win-by-two matches.

Mpho693
Games

ROOMBRAKE: Every Object Stops the Next

ROOMBRAKE is an original true fine-pixel contact-braked unpacking floorplan puzzle. Every stable furniture body owns a fixed footprint plus one published north/south rail and one published east/west rail. Choose North, East, South or West. The complete object enters through that door, slides until its next physical step would touch a wall or settled footprint, then stops permanently. Every placement therefore becomes braking geometry for every later delivery.

సింధు661
Games

SILLAGE

**Every note leaves on time.**

Zahra652