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Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 20 / 53

Games

NEUROVAULT · Every Memory You Install Rewrites the Heist

NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

ගීතා581
Games

GRAVENAIL: Every Shot Chooses Down.

GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.

Smita583
Games

SCREWSPAN: Every Plate Becomes the Path.

SCREWSPAN is a standalone, offline, English-first, true fine-pixel **Screw-Extraction Plate-to-Path Puzzle**. Every plate begins on a layered workshop hang with two stable screws. An exposed screw can enter a physical three-slot tray. When both screws from one plate meet, they bind back onto that exact plate and release it as the engineer's next causeway segment.

Harsha582
Games

MOLTQUEUE: Every Kill Replaces the Limb You Spent

MOLTQUEUE is an original five-tidepool action-evolution campaign. The creature has one ordered four-limb body. Only the front limb controls the current directional action. A non-kill normally rotates that limb to the tail. A kill permanently discards the limb just spent and appends the defeated prey's published limb at the tail.

Quincy580
Games

GLASSDEBT: Every Blow Comes Back Down

An original portrait-first three-lane destruction tactics game. Every pane Mica

Piret581
Games

VERSOPRESS: The Two-Faced Word Foundry

**Every word turns the type that wrote it.**

Tarun582
Games

REELFALL: Every Miss Joins the March

An original deterministic occult reel tactics game. Three fixed, fully public reels never spin by chance. Each turn the player nudges exactly one reel by one plate and settles the center line immediately.

Vai584
Games

RULEVAULT: Every Trap Must Admit Its Maker

An original deterministic fine-pixel build–test–defend game. Configure five public trigger–mechanism rules, personally cross the exact corridor with finite bypass seals, publish only after certification, then stop three distinct intruders through the same interpreter.

Mahesh582
Games

Lacquerwake

An original portrait-first museum conservation game. Brush dust, dissolve oil varnish without lifting exposed pigment, and press gilt wax into clean cracks across three interlocking artifacts.

Emre580
Games

Horologium Bloom

An original one-finger botanical survivor game. Guide a clock gardener through a living glasshouse, harvest fallen seconds, graft mechanisms, and prune the Grand Cicada before midnight.

Suman580
Games

CENSERWOUND — Every Circle Teaches the Smoke a Name

A touch-first Three.js ritual-action game. Drag around the Last-Breath Warden to swing an articulated thurible; the chain preserves momentum while the censer writes smoke across the nave. Release after drawing a substantial orbit to close the name and bind every vulnerable spirit inside it.

Thanh580
Games

CINDERWATCH · Every Bearing Buys a Minute

A standalone portrait-first pixel fire-lookout game. Align a mechanical sight with a smoke column from Owl, Pine, and Rain towers; triangulate the shared 5×5 map cell; then dispatch a crew along the route that survives the current wind and terrain report.

Dara580
Games

Tetherline · Every Knot Holds Two Worlds

A portrait one-touch momentum climber. Hold to tether the nearest viable anchor, swing under fixed-step rope constraints, then release to preserve tangential momentum. Catch wind marks and cross three increasingly hostile reaches without falling below the camera or touching a severing wind gate.

Esha580
Games1

VANTAGE OATH

**Every Left Belongs to the Witness**

Ioane580
Games

SCARWIND · Every Clean Pass Moves the Static

SCARWIND is an original portrait-first analog restoration puzzle. Three cassettes share one motor. Every pulse moves every unclamped magnetic scar one frame in the cassette's mounted direction; one physical clamp can hold one tape. Each cassette publishes a single safe waste-leader edge. A case succeeds only when every scar exits through its own leader before motor heat crosses the disclosed limit.

Bhargav582
Games

RACKWARD: Every Fall Writes the Spare Remix

RACKWARD is a portrait fine-pixel bowling defense. Raider-pins march down a physical oak lane toward the Bell Gate. The first ball does more than remove targets: every fallen body keeps its exact impact direction and becomes a rail that can bend the second ball. Clear the authored rack in two throws or the surviving formation breaches the gate.

Eirik582
Games

Waggle: Every Dance Becomes a Road

A self-contained fine-pixel hive routing and evidence-management game. Read four

Joko585
Games

Flockline: Every Sheep Reads the Dog

An original deterministic fine-pixel sheepdog simulation. The player never drags or commands a sheep. Every dog step advances one flock beat; each ewe independently responds to dog distance and stance, neighbor cohesion, close separation, retained velocity, fear, energy, physical fence collision, gate history and pen entry.

Karabo580
Games

AFTERSTEP

AFTERSTEP is a deterministic 3D motion-notation survivor. Combat runs on public eight-beat measures. Crossing a published hostile envelope and exiting before impact without damage writes the player’s exact sampled displacement curve as a Note; a hit, late exit, or unthreatened path writes an explicit Rest. At the same beat of the following measure, only that frozen Note may replay from the measure’s fixed downbeat anchor as a damaging ribbon.

วิชัย601
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Akash591
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

도윤591
Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Mira582
Games

AFTERTASTE

**Every Course Rewrites the Alibi.**

Rūta580
Games

DAWNCHORUS

**Every Song Has Two Wings** is a portrait-first birdsong logic game. Each six-beat recording alternates two birds' three-note motifs. Identify the first voice, then its answer.

Gugu581