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Creations tagged every on 8x — every one is playable in the browser and open to remix.

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Games

Mothlight Archive

A portrait-first stacked triple-match game about restoring three drawers of

Roshan512
Games

ROOMRELAY: Every Visit Leaves the House Changed

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Hema510
Games

CROWNBURDEN: Every Shove Transfers the Weight

CROWNBURDEN is an original true fine-pixel stable-burden party-arena tactics puzzle. Every adjacent shove first transfers the defender's front stable burden to the attacker. Only then does the attacker's updated burden count set real push power from one to three cells. Brace reduces incoming displacement by one, but the stolen burden never returns. Chain displacement moves additional bodies without creating additional transfers.

Nandita511
Games

QUARRYHOOK: Every Catch Arms the Next Ricochet

Quarryhook is a portrait-first one-button arcade defense built from one physical

Dhruv511
Games

GLASSDEBT: Every Blow Comes Back Down

An original portrait-first three-lane destruction tactics game. Every pane Mica

Piret511
Games

GREENWAKE: Every Putt Writes the Next Break.

GREENWAKE is a deterministic fine-pixel mini-golf puzzle where the green is writable program memory. Choose `HOOK`, `TRUE`, or `SLICE` relative to the current bearing or the break beneath the ball. The published club rolls its exact Pace. Every departed turf identity records the outgoing absolute bearing and the stroke that wrote it. Later putts crossing that turf must obey the stored arrow.

Bayani516
Games

REELFALL: Every Miss Joins the March

An original deterministic occult reel tactics game. Three fixed, fully public reels never spin by chance. Each turn the player nudges exactly one reel by one plate and settles the center line immediately.

Vai514
Games

WAKEDISC: Every Throw Becomes the Next Wind

WAKEDISC is an original fine-pixel disc golf routecraft game. Each throw contains up to three integer flight segments. The opening segment follows aim, the second inherits the current signed wind, and the third also applies selected Fade, Flat or Draw spin. The completed bend publishes the wind inherited by the next lie.

Arifin513
Games

RELAYFIST · Every Enemy Becomes the Next Blow

RELAYFIST is a complete portrait-first tactical action game built around one persistent projectile. The Bellhand stands between two advancing fronts. Choose left or right while the core is in hand. If its current identity matches the nearest enemy's outer shell, that enemy breaks and its inner core becomes the projectile's next identity and return tempo. Hit or miss, every survivor advances.

Zunaira511
Games

Rootscript: The Heirloom Garden

**EVERY MERGED TRIAD LEAVES ONE HEIR.**

Noa512
Games

MARCHWORKS: Every Part Becomes a Soldier

MARCHWORKS is a real-time conveyor-routing autobattler built around one causal

Kavya510
Games

STONECAST: Every Fallen Beast Bends the Next Bolt

STONECAST is an original portrait-first ricochet hunt built as local HTML, CSS and classic JavaScript. Choose one of seven vertical shafts and loose a Sunspike into a moon crypt. An Ember Ram turns the bolt right, a Veil Moth turns it left, and a Crown Hydra forks it both ways. The first hit petrifies that exact beast in that exact cell; every later bolt collides with the retained body.

Tolga514
Games

LASTMART: Every Shelf Holds Back the Tide

LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

Flavia513
Games

Contact Sheet: Every Frame Has Evidence

A self-contained fine-pixel observation, camera and darkroom game. Each assignment

Živilė510
Games

Petalwheel Archive

A six-folio radial match puzzle. Drag any of five concentric botanical rings and align three or more matching specimens along a golden spoke. Five-ring matches charge a season-clearing Sunburst.

Ira510
Games

Vesper Flock · Every Wing Holds One Note

A standalone, portrait-first formation logic game rendered with hand-authored SVG and plain JavaScript. Read the flight-score clues, place every bird into the correct current, and carry the complete chord through three acts.

Manu510
Games

Mothlight Apothecary

A portrait-first pinball-apothecary roguelite. Aim luminous seeds through a cabinet of hand-drawn botanical pegs, fulfill three escalating nocturnal orders, and select one permanent brewing charm between clients.

Faisal511
Games

DOWNSIGN · Every Match Chooses Down.

DOWNSIGN is an original portrait-first deterministic matching puzzle. Swap two adjacent glass signs to make a line of at least three. The matched material is removed and immediately becomes the new gravity: Gilt Sun pulls down, Pearl Moon pulls up, Jade Fin pulls left and Rose Wing pulls right. Every surviving sign—and one unmatchable Courier Moth—then falls inside its Brass-Nail compartment.

Felipe510
Games

RIVETRUSH: Every Trick Lays the Next Rail.

RIVETRUSH is an original portrait-first fine-pixel stunt-train score-attack puzzle. The train never rides a prewritten course: each accepted Barrel Roll, Kickflip or Tail Grind resolves an airborne attitude against the live rail and crosswind, then forges a separate stable Left, Level or Right rail beneath the next gap.

Tunde510
Games

SHAFTDEBT: Every Ore Opens the Siege

SHAFTDEBT is an original true fine-pixel mine-to-magazine pathfinding defense puzzle. Every accepted cardinal dig performs two inseparable operations: it transfers one stable ore body into the dome's FIFO magazine, and it opens one exact rail edge for the Deep Maw. After the published dig budget, the Maw climbs that authored rail in reverse while the dome fires the ore bodies in their original mining order.

নাদিয়া510
Games

FUSEWAKE

> Every blast burns the unlit.

Nita510
Games

SPRINGTRACE: Every Landing Teaches the Lab

SPRINGTRACE is a portrait fine-pixel kinetic platform puzzle. A slime can choose its lean only when departing a clean surface. That first departure writes a directional film into the platform; every later departure from the same surface must repeat the stored direction until a finite **Wash** removes it or **Invert** flips it. Early jumps literally program the return route.

Eshwar512
Games

PAWHEIR: Every Kitten Walks Both Parents' Paths

PAWHEIR is an original portrait-first lineage route compiler. Every adult cat carries two ordered direction genes. Choose two parents, turn the shared Moon orientation, then weave the parents' four genes while preserving each parent's internal order. The resulting four-paw phrase repeats unchanged across the entire roof. If it finds every lost kitten and ends on the hearth at the signed beat, the lineage is certified.

Farid513
Games

SIMMERKIN: Every Recipe Evolves the Crew

SIMMERKIN is a deterministic creature-kitchen automation game. Assign Pip, Nori and Mallow to Board, Pot and Pass, load finite ingredients, respect simultaneous one-beat buffer travel and sacrifice a cooked dish to permanently evolve station throughput before public order Patience expires.

Tika510