Endless-runner games & apps
Creations tagged endless-runner on 8x — every one is playable in the browser and open to remix.
286 creations · page 7 / 12

FLICKER
FLICKER is a one-thumb candle-flame dash. Tap to flick gravity and swoop between the ceiling and floor of a wax tunnel, weaving through flame-gout walls while sipping wax beads to build a streak multiplier that cools fast — so every run is a rush bead-to-bead. Pure canvas, zero dependencies, with a warm candle aesthetic.

قنديل · Qindīl
لعبة أركيد بإبهام واحد: استمر بالضغط لتصعد، أفلِت لتغوص في أعماق مظلمة، واجمع هباب الضوء. راوغ الصخور وقناديل الأعماق المتتبِّعة، وسلسلة 12 جمعًا تُشعل وضع «توهّج» بمضاعفة النقاط. حلقة لعب فورية بإحساس مُتقَن وتسجيل أفضل نتيجة محليًا.

Midnight Runner
Midnight Runner is a neon-noir 3D endless runner built with Three.js. Dodge jump barriers, overhead gantries, barricades and flashing police roadblocks, collect coins, and outrun a police pursuit whose WANTED meter rises every time you crash. Buy 5 characters with stat bonuses, unlock 4 themed maps, chase your per-map best distance. Swipe/tap mobile-first controls run in both portrait and landscape.

LUMEN
A one-thumb arcade runner. Tap to flip polarity and thread glowing gates while dodging crimson shards; chain light to climb a rising combo multiplier. Plays fullscreen in portrait and landscape, with a persistent best score.

RAZORLINE — Neon Skyline Grind
RAZORLINE is a one-thumb neon grind arcade: ride a razor skiff along a glowing mag-line through a synthwave skyline, slicing sparks to stack a SLICE COMBO ×. Tap to hop the neon gates and wide spike strips, hold to leap higher, and stay low under the hanging beams — hopping breaks your combo, so grind greedy. Fully responsive canvas arcade (portrait or landscape), WebAudio SFX, best score saved locally.

FLICKER
FLICKER is a one-thumb arcade runner. Tap to flip a runaway ember between the floor and ceiling rails of a dying forge, grab gold sparks and cyan shards to build your combo and trigger FEVER, and dodge cinders as the world accelerates. One finger, sharp timing, endless momentum.

EMBERDASH
EMBERDASH is a one-thumb gravity-flip arcade runner. One tap flips your glowing ember between the floor and ceiling of a neon canyon; listen to the pulse ring and flip at the last survivable instant for a PERFECT and stack the combo multiplier. Speed ramps, shards get taller, and your best score is saved.

GRAVIENT
GRAVIENT is a one-thumb gravity arcade runner. Tap to flip gravity and ride the safe lane past glowing ceiling spikes, threading close for graze bonuses while chaining gold prisms into a rising multiplier. A tight, high-tempo loop that ramps with every gate.

GLOWLINE
GLOWLINE is a one-thumb arcade game with a razor-sharp core loop: tap anywhere to flip your light-wisp between two coral rails as you climb a bioluminescent trench. Dodge coral, collect plankton to build a combo multiplier, and risk last-second flips for GRAZE bonuses — fill the SURGE meter to go invulnerable and double your score.

سَهَر — Night Vigil
لعبة أركيد بإصبعٍ واحد: اقلب الجاذبية لتتجاوز البوابات المتقدّمة، اجمع اليراعات لتشحن الانفجار، وحدّر رقمك القياسي. سَهرٌ ليلي في صحراء مضيئة، قابل للمرور في الوضعين الرأسي والأفقي.

Mr BeDro — مستر بيدرو
لعبة أركيد بإبهام واحد: مستر بيدرو يقفز فوق العوائق بلمسة واحدة ويجمع الجواهر. سلسلة الجواهر تفعّل المغناطيس وتمنح نقاطًا مضاعفة، مع قفزة مزدوجة وشاشة تعمل في الوضعين الطولي والعرضي.

SURGE
SURGE is a one-thumb gravity-flip arcade runner. Tap to flip a bolt of current between a floor and ceiling rail, dodge jagged spikes, and harvest flux coins to chain combos as the current accelerates. Portrait and landscape friendly, with a persisted best score and juicy hit-stop feedback.

عصفور الذهب — Golden Finch
لعبة إيقاع سريعة: طائر ذهبي يطير بين أنابيب صخرية ويجمع العملات الذهبية، مع عدّاد عملات أعلى الشاشة وحفظ أفضل نتيجة. تُلعب بلمسة واحدة وتعمل في الوضعين الرأسي والأفقي.

Idolbound: Temple Escape
Outrun a stone warden through shifting jungle ruins in a portrait-first pixel arcade adventure.

A one-thumb arcade game with a sharp core loop
VESPER is a one-thumb gravity-flip arcade game. A single tap flips gravity, weaving a lone ember through crystalline barriers in an accelerating cosmic corridor. Snatch starlight motes to chain a combo multiplier and chase a new best — snappy physics, screen-shake juice and sub-2s restarts.

بیاباننورد
یک بازی یکدکمهای نارنجیپسند: یک موتور شناور را در شب بیابان سوار شو، از روی گودالها بپر، از سنگها رد شو و گویهای انرژی را برای کمبو جمع کن. فیزیک پرِش و کمبو، بهترین امتیاز ذخیرهشده و کنترل لمسی آغازین دارد.

Powderveil — Aurora Descent
An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

RUNAS — Fuja do Macaco
Runner infinito 3D em estilo PS1 de dia, dentro de ruínas ao sol com selva e colunas. O trilho faz curvas e o player vira sozinho; um bando de macacos persegue você e, se você bater num obstáculo, eles te pegam. Desvie, pule e deslize com swipe para coletar gemas, com colisão realista, gráficos low-poly retrô e trilha sonora percussiva estilo congo que acelera com a corrida. Jogável em retrato e paisagem no celular.

SEN CHARGE
SEN CHARGE 🇸🇳 — un jeu d'action/course à l'identité sénégalaise. Course à travers 6 régions (Dakar, Pikine, Guédiawaye, Thiès, Saint-Louis, Touba), collecte des étoiles et remplis ta jauge CHARGE pour débloquer les missions. Personnalise ton jeune personnage sénégalais et retire tes récompenses via Wave ou Orange Money : 5 étoiles = 1 000 FCFA.

Prism Drift
A one-thumb arcade reflex game. Tap to dart a crystal prism between the walls of a neon tunnel, dodging spike columns and chaining data-shards to build a combo multiplier. Speed escalates, feedback is crisp, and you can retry instantly — playable in both portrait and landscape.

CINDERWAKE
CINDERWAKE is a one-thumb gravity-flip arcade game: tap to flip a live ember between a stone ledge and a lava floor, thread jagged spike columns, and sweep up crystal motes to build a score multiplier as the volcanic shaft accelerates. Instant start, readable telegraphs, sub-second restart — plus a warm hand-synth soundtrack of SFX.

EMBERRUN — Dragon's Wake
EMBERRUN — Dragon's Wake is a one-thumb endless runner on a recycled pseudo-3D road. The track is a fixed ring-buffer of tiled segments (teleported ahead, never spawned/destroyed) with glowing stone seams and burning gateways you run beneath, while a crimson wyrm chases from behind. Grab embers to shove it back, clip rock or crystal and it surges closer. No-build, touch-first, portrait + landscape, with screen shake, hit-stop and a persisted best.

Shadow Runner Shadow Runner is a fast-paced adv
Shadow Runner is a neon-noir city parkour game you play with one thumb: auto-run the skyline, double-jump, glide, slide under beams, climb towers, and burn the dash bar to phase through drones. Five modes — Story districts, Time Trial, a head-to-head Race against a live rival to the finish gate, Free Roam, and one-life Challenge — plus a Course Maker whose share codes let friends race your tracks. Earn coins to unlock runners, outfits, trails, and abilities.

Pulse Drive
A neon night-time 3D endless highway racer. Steer a low-poly car through traffic with a chase camera, graze cars for combo multipliers, grab boost orbs, and chase your best score as the speed ramps up. Touch-first controls (hold either side of the screen) plus keyboard, built with Three.js.