Dungeon games & apps
Creations tagged dungeon on 8x — every one is playable in the browser and open to remix.
118 creations · page 2 / 5

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand is a survival roguelike: six auto-cast arts and a gear-set wardrobe fight across ten grounds, deep places and crown bosses on a twelve-minute clock. The new THE BLOOD COUNT deep place adds THE RED TITHE — every elite and boss you fell costs you blood, but drops guaranteed spoils, so you pay the big fights in health and route toward the gourds it leaves behind. Everything is drawn from vector-skeleton code, no image assets.

Archive Lens Remix
**Every Room Changes When You Look**

Crystal Ronin Dungeon ARPG
A self-contained portrait pixel ARPG. Drag to move, attack nearby shades, collect the crystal key, and reach the gate before the ronin falls.

Dungeon Survivor Remix
A complete portrait-first touch dungeon shooter. Clear compact crypt rooms, dodge enemy bolts, aim with the right side of the screen, move with the left side, choose relics between rooms, and defeat the Lantern Warden boss.

WILDREACH
WILDREACH is an open voxel wilderness RPG you play right in the browser: fight, roam and delve a living world of fourteen biomes with momentum combat, seven weapon kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), dodge rolls, directional blocking, gliding and wall-climbing. Create a hero in Hearthfield, level a skill tree, craft gear, clear dungeons that end in boss floors through a 15-minute day and six weathers — then share one seeded world with friends via Paean rooms.

Greatwalker
You were born on the back of a mountain-sized beast that has walked the world for a thousand years. Every nine seconds a foot the size of a town comes down a mile below you, the horizon rolls, and every hanging lantern swings. The Greatwalker is dying. Walk the length of its body — from the tail-fens through the terraced haunch, the rib cathedral, the windy shoulder and up to the crown around its lantern eye — grapple, glide, ring the stridebell, fight five bosses inside its own body, and decide whether to keep it walking or let it finally lie down.

WILDREACH
Roam a living voxel wilderness with momentum combat and weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre). Explore fourteen procedural biomes, towns with quests and merchants, and dungeons ending in a boss floor — through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Archive Lens Remix
**Every Room Changes When You Look**

Pixel Dungeon Loot Hero Remix
Portrait-first dungeon lootbox ARPG prototype built as a standalone JavaScript Canvas game.

Dungeon Oracle Depths
AI-native portrait pixel roguelite. Drag to move; weapons fight on their own.

Dungeon Key Quest
A key-and-lock dungeon. Step through the rooms collecting **coloured keys** — a locked gate only opens if you hold a key of its colour, and it **consumes** that key. Grab the coins for score and reach the exit stairs to clear the floor. The puzzle is the **order**: which key to fetch before which gate.

Dungeon Survivor Remix
A complete portrait-first touch dungeon shooter. Clear compact crypt rooms, dodge enemy bolts, aim with the right side of the screen, move with the left side, choose relics between rooms, and defeat the Lantern Warden boss.

Dungeon Survivor Remix
Play Dungeon Survivor Remix — a browser mini-game.

Dungeon Depths Remix
A portrait, touch-first **pixel dungeon-crawler roguelite**. Drag to move; your

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Cracked Moon Dungeon
Standalone dark-fantasy text RPG rebuilt from the AI Dungeon Room source concept. It uses a local procedural dungeon master, touch-first UI, synthesized audio, and no hosted AI/backend dependency.

Pixel Dungeon Delve Remix
A dependency-free, turn-based roguelike crawler — every step is a turn. Descend

Pixel Dungeon Loot Hero Remix
Portrait-first dungeon lootbox ARPG prototype built as a standalone JavaScript Canvas game.

Pixlborn
A pixel dungeon roguelike — descend the floors, fight what crawls there, and see how deep you get before it wins.

WILDREACH
An open voxel wilderness RPG where you're dropped at the gate of Hearthfield with nothing and must survive. Momentum-based combat with weapon-defining kits (sword, axe, hammer, bow, fire staff and more), dodge rolls, gliders and wall-climbing across fourteen biomes, procedurally generated towns with quests, and dungeons that end in a boss floor — all through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends via Paean rooms.

Super Rabbit Cellar Raid
A mobile-first Super Rabbit roguelike remix where clockwork gnawers multiply in unvisited carrot-cellar rooms.

Dungeon Delve Remix
A dependency-free, turn-based roguelike crawler — every step is a turn. Descend

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

WILDREACH
An open voxel wilderness action RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — swords, axes, hammers, bows, fire staves, sceptres — plus dodge rolls, directional blocking, gliders and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor; craft, level a skill tree, and share a seeded world with friends over Paean rooms.