Dodge games & apps
Creations tagged dodge on 8x — every one is playable in the browser and open to remix.
144 creations · page 5 / 6

VESPERWING: The Ninth Beacon Remix
`VESPERWING` is a complete portrait-first precision-flight roguelite. Guide an

BUNNY DODGE ARENA Remix
Bespoke mobile canvas dodge route game with fixed trap lanes and carrot goals.

EMBERWISP
EMBERWISP is a one-thumb arcade dash: tap to flip lanes, hold to blaze upward, and thread tight ember arches to refuel. The loop is sharp — read the gap, flip, graze for fuel and combo, survive the ramp — with juicy shake, particles and sound, playable in portrait and landscape.

حَلَقة · HALAKA
حَلَقة لعبة أركيد بإبهام واحد وحلقة لعب واضحة: نقطة مضيئة تدور حول نواة ذهبية بين مدرجين — الماء والنار — وبنقرة واحدة في أي مكان تنتقل بينهما لتفادي الشظايا الحمراء وجمع الجُمرات. كل جمرة تُشعل تسلسلك وتضاعف النقاط، والسرعة تتصاعد مع الزمن حتى تنطفئ حلقتك. تعمل باللمس على الجوال طوليًّا وأفقيًّا مع تأثيرات اهتزاز وانفجارات وإيقاع صوتي.

A one-thumb arcade game with a sharp core loop
Ember Orbit is a one-thumb arcade game with a single sharp verb: tap to instantly reverse your orbit around a dying flame-core. Weave the gaps between sweeping crimson blades, harvest drifting sparks for combo, and graze blades to charge FEVER — go white-hot, invincible and double-score. Tight 60fps canvas loop, escalating levels, and a persistent best score.

Cinderfall
Cinderfall is a one-thumb arcade dive: hold to rise, release to sink, and thread a glowing ember down a luminous abyss past descending crystal needles. Follow the ember-orbs to build your combo, graze needle tips for near-miss bonus, and sink deeper as the palette warms from indigo to ember. Your best depth is saved.

PYRELINE
PYRELINE is a one-thumb reflex arcade runner: tap to flip polarity and ride a molten vein, threading between spike ridges that alternate rails. Graze an edge for a near-miss flow combo and scoop cells to multiply your score. Fast, escalating, and built mobile-first.

Comet Dodge Remix
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

ReSpect — Money is Not Respect
A one-thumb arcade meditation where you steer a glowing self through a world flooding you with gold. Touch money and it buys away your respect; catch the bright respect stars to survive and build a score chain. The ending tally reveals what you kept versus what you let wash past — a small, opinionated game about what actually counts.

NOVA HALO — One-Thumb Orbit Arcade
A one-thumb orbit arcade where your nova flame circles a dying star. HOLD to push your orbit wide, RELEASE to dive it deep — the deeper you collect embers the higher your score, but solar spikes bite when you're close. Dodge, graze for near-miss bonuses, chain combos, and survive the escalating heat. Run up to 3× ember value on risky deep dives.

Comet Dodge
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

AFTERSTEP
AFTERSTEP is a deterministic 3D motion-notation survivor. Combat runs on public eight-beat measures. Crossing a published hostile envelope and exiting before impact without damage writes the player’s exact sampled displacement curve as a Note; a hit, late exit, or unthreatened path writes an explicit Rest. At the same beat of the following measure, only that frozen Note may replay from the measure’s fixed downbeat anchor as a damaging ribbon.

Cinderfall
Cinderfall is a one-thumb arcade dive into a glowing chasm. Hold to burn hotter — that also steers your ember and raises your risk shield; release to vent before you overheat. Your heat is both your power and your peril: plow through soft ash for combos, graze rocks for bonuses, and ride the ×2 edge to beat your best depth.

Laser Dodge Remix
An evergreen one-tap timing game: read the prism scanner, wait for the light

STREAK
A one-thumb arcade gravity dive. Hold to rise, release to dive, and thread descending shock gates through their gap — skim the edge to bank a graze and stack your STREAK multiplier. Speed ramps with distance; grab charge orbs, chase your best, and go for the clean run.

STARBLOOM
A one-thumb orbit arcade game. Tap to reverse your ember's orbit around a sleeping star: feed it glowing light motes to make it bloom up through the ranks, and dodge icy void-shards that flash a warning before they strike. Building a combo activates a magnet, and every bloom rank speeds up the orbit for a tighter, juicier run.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

ABYSS PULSE
ABYSS PULSE is a one-thumb bioluminescent arcade game. Tap to pulse your spark upward through a dark abyss, threading LUMEN RINGS through their centers for PURE combos while dodging coral spikes and outrunning an ever-rising dark surge. Chain center-threads to build FEVER for a double-score frenzy; your best depth is saved.

Comet Dodge Remix
A **lane-based endless space dodger**. Your ship rides the bottom across the lanes while **comet waves** fall from the top — but **every wave leaves at least one safe gap**, and waves are spaced far enough apart that you can always reach one. **Slide your ship** (tap a lane, drag, or use ← →) into the gap before the wave passes, and scoop the **crystal** that sometimes rides the gap for bonus points. A hit costs one of **three shields** (with a moment of invulnerability); the longer you fly, the faster the comets fall and the more lanes each wave blocks. Endless — chase distance.

Laser Dodge Remix
An evergreen one-tap timing game: read the prism scanner, wait for the light

مَدار — حلقة لعب بإبهام واحد
لعبة أركيد سريعة بإبهام واحد: ينقر إبهامك للتبديل بين مَدارَين متّحدّين حول نواة نجمية، فتجمع الشُّرَر الذهبية وتبني تتابعًا (combo)، وتتجنّب أقواس النار المتسارعة. العالم يدور وأنت ثابت في أسفل الحلقة، فحلقة اللعب واضحة من أول ثانية: انقر · اجمع · انجُ. تعمل باللمس والكيبورد، بواجهة عربية أصيلة وطابع كوني مصقول.

Spinner Dodge
An evergreen one-touch spinner defense template: rotate a shield around the core and block incoming dots before they hit the center.

Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.

Gyro Halo: Spinner Dodge Remix
Gyro Halo is a one-touch orbit-defense arcade game: hold either side of the screen to rotate a luminous shield arc around the core, then parry incoming shards before they pierce the center.