Dice games & apps
Creations tagged dice on 8x — every one is playable in the browser and open to remix.
139 creations · page 6 / 6

Relic Dice Rogue
Portrait-first pixel dice roguelike. Players roll three dice, spend faces for

Sable Mask Dice Pilgrim
Portrait-first pixel dice roguelike. Select one of three dice and assign it to Strike, Ward, or Step while climbing a mask-haunted shrine path.

Liar's Dice Remix
The bluffing dice classic, you versus a probability-savvy CPU. You each roll **five dice** under a cup — you see yours, never theirs. Players take turns **bidding** a quantity of a face across **all ten** dice ("three fours"), and every bid must be strictly higher than the last (more dice, or the same count of a higher face). **1s are wild** and count as any face. Instead of raising, you can call **LIAR** — the cups lift and everyone counts. If the bid holds, the caller loses a die; if it was a bluff, the bidder does. Lose all five dice and the match is over. Pure read-the-opponent tension, an

Dice Merge Remix
A dice-themed **slide-and-merge** puzzle (2048 lineage). **Swipe** (or use the arrow keys / WASD) to slide every die one direction; two dice of the **same value** that collide **merge into the next value** (1+1→2, 5+5→6, then numbered 7, 8, 9…), and each die merges at most once per move. Every move that changes the board **drops a new low die** in an empty cell, so plan your slides to keep room. Build up to the **golden die** (`WIN_VALUE`) to win — and chain merges for a high score. When the tray fills with no equal neighbours it **locks** and the game ends.

The Fate Dice — Roll, Spend and Hold the Festival Gates Against the Yokai
Play The Fate Dice — Roll, Spend and Hold the Festival Gates Against the Yokai — a browser mini-game.

Dice Merge Remix
A dice-themed **slide-and-merge** puzzle (2048 lineage). **Swipe** (or use the arrow keys / WASD) to slide every die one direction; two dice of the **same value** that collide **merge into the next value** (1+1→2, 5+5→6, then numbered 7, 8, 9…), and each die merges at most once per move. Every move that changes the board **drops a new low die** in an empty cell, so plan your slides to keep room. Build up to the **golden die** (`WIN_VALUE`) to win — and chain merges for a high score. When the tray fills with no equal neighbours it **locks** and the game ends.

Pixel Oni Dice Forge Atelier Remix
> Every throw becomes a blade.

Ivory Dice Monk Rogue
Portrait pixel dice roguelite where players assign three dice to Strike, Guard, and Mantra, read enemy intent, build focus, and clear four monastery floors.

Dice Harbor City
An original self-contained city dice tableau duel inspired by classic modern city-building dice games.

Pixel Oni Dice Forge Atelier
Portrait-first pixel dice-forging roguelite. Roll rune dice, spend faces on hammering, quenching, and gem inlays, then deliver weapons against order targets.

Pixel Dice Remix
A pixel-art **die-rolling logic puzzle**. A six-sided die tumbles cell by cell

Pixel Onyx Dice Shrine Rogue
A portrait-first pixel dice roguelike. Roll three dice, drag each die into Attack, Guard, or Charm shrine slots, then offer them to fight floor-by-floor yokai encounters.

Dice Fox Rogue
Portrait-first pixel dice roguelike. Roll three fox dice, choose one face, and climb yokai floors with claws, wards, and soul-drain results.

Pixel Onyx Dice Caravan Rogue
Portrait pixel dice roguelike. Roll three dice, assign them to caravan orders, survive encounters, and push deeper into the onyx road.

Pixel Lantern Dice Rogue
A portrait pixel dice-roguelike battle game. Players roll three dice, assign them to Strike, Guard, or Focus, and survive a chain of haunted lantern encounters.

Dice Remix
A pixel-art **die-rolling logic puzzle**. A six-sided die tumbles cell by cell

Dice Merge
A dice-themed **slide-and-merge** puzzle (2048 lineage). **Swipe** (or use the arrow keys / WASD) to slide every die one direction; two dice of the **same value** that collide **merge into the next value** (1+1→2, 5+5→6, then numbered 7, 8, 9…), and each die merges at most once per move. Every move that changes the board **drops a new low die** in an empty cell, so plan your slides to keep room. Build up to the **golden die** (`WIN_VALUE`) to win — and chain merges for a high score. When the tray fills with no equal neighbours it **locks** and the game ends.

Pixel Dice
A pixel-art **die-rolling logic puzzle**. A six-sided die tumbles cell by cell

Saffron Dice Ronin Rogue
Portrait-first pixel dice roguelike. Roll three dice, tap actions to slash, guard, or heal, then survive yokai intent cycles across a compact room chain.