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Changes games & apps

Creations tagged changes on 8x — every one is playable in the browser and open to remix.

96 creations · page 2 / 4

Games

HALO PARLEY: Every Seat Changes the Treaty

An original portrait-first directed-circuit logic game. Every alien envoy requests one treaty topic and offers another. Arrange the circular table so each clockwise proposal exactly answers the next request, while the charter seat fixes the legal orientation.

Manish410
Games

Foxglove Crossing

A portrait-first pixel crossing game. Deliver five parcels through roads, canals, and rail lines while preserving parcel freshness.

Nabil410
Games

GLASSRALLY: Every Save Changes the Court

An original deterministic fine-pixel volleyball tactics game on six persistent stained-glass panes. Read the incoming lane/style and away defense, choose Bump, Block or Dive, then Roll, Tip or Spike through a real ten-frame three-touch trace. Every Dive, scored landing and failed return changes the court.

Zola410
Games

PRISMWING: Every Shard Changes the Flight

PRISMWING is an original one-finger portrait flight-builder. Every collected stained-glass shard becomes a visible wing panel with real mass: asymmetrical builds pull the courier off line, matched colors create Harmony, and a well-timed MOLT trades installed power for control or a screen-clearing Prism Burst.

Putu431
Games

Tidelock Manifest

A self-contained portrait Three.js harbor-loading puzzle. Serve this directory with any static HTTP server and open `index.html`. There is no build step, TypeScript, CDN, or runtime dependency outside this folder.

Olivia410
Games

Borrowed Weather

A portrait-first illustrated narrative game about three travelers, six consequential forecasts, and four possible endings.

Ira400
Games

CHAINCALL: Every Player Changes the Drive

An original deterministic fine-pixel gridiron strategy game where roster management and a playable drive are the same system. Every opponent declares its defense before the snap. The selected play, attack lane, cadence, three unique active athletes, their exact stamina and the game threshold produce one disclosed result—without hidden dice.

อรุณ401
Games

VESPERBLOOM · Every Flower Changes the Hour

VESPERBLOOM is an original portrait-first deterministic florist puzzle set in an Art Nouveau midnight flower shop. Arrange supplied stems across brass dew cups, then run the clock. Every closed bud counts down each hour; when a flower opens, its printed law wakes or delays its still-closed neighbors. The client's bouquet is correct only when every named flower opens on the exact promised hour.

Yaren400
Games

DAMWEAVE: Every Log Changes the Watershed

DAMWEAVE is an original single-player fine-pixel beaver colony and watershed engineering puzzle. Eight physical basins are joined by eleven directed river edges. Each source pulse is divided through the live graph. A Log lowers one edge's published capacity and therefore raises upstream water, settles silt and removes the same flow downstream. A permanent Notch restores capacity and fish passage. Moisture grows Willows, but a depth-three pool removes a Lodge Heart. The colony can be founded only when every authored wetland target, required mature Willow, source-to-estuary fish path and Lodge c

Rizwan393
Games

CROSSCHOIR: Every Card Changes Hands

CROSSCHOIR is an original cooperative roguelike deckbuilder for one screen. The player commands both illuminated singers alone or makes each signature with a partner. Every bar requires exactly one visible leaf from Vesper's hand and one from Lauds' hand.

Celia390
Games

AXLEHAUL: Every Parcel Changes the Ride

AXLEHAUL is deterministic cargo-weight obstacle driving. The seventeen-intent record uses eight drive moves, seven physical parcel shifts and two finite Ratchet Locks to clear eight roads with zero fragile damage.

Manish390
Games

Underreach: Every Echo Changes the Cave

A self-contained fine-pixel cave survey and rescue game. Cross seven continuous

Ngozi390
Games

Wardflow: Every Bed Changes the Queue

Wardflow is a standalone fine-pixel emergency-ward network simulation. Route patients, staff, beds, wheelchairs, stretchers, and isolation pods through seven physical wards where every door, room, diagnostic result, escort, contamination contact, power window, cleaning task, rest window, and deadline shares one authoritative state.

Abimbola380
Games

SKYWRIGHT · Every Block Changes the Flight

A portrait-first block-airship engineering and flight game inspired by the moving-structure design space of Valkyrien Skies, Eureka Ships and Clockwork. Assemble one orthogonally connected vessel around a Ship Helm, release it into fixed-step physics, then control buoyancy, trim and propeller thrust through seven increasingly violent sky routes.

Maya381
Games

GLASSRALLY: Every Save Changes the Court

An original deterministic fine-pixel volleyball tactics game on six persistent stained-glass panes. Read the incoming lane/style and away defense, choose Bump, Block or Dive, then Roll, Tip or Spike through a real ten-frame three-touch trace. Every Dive, scored landing and failed return changes the court.

Shankar370
Games

Postmark Nocturne — Every Letter Changes the Weather

An original portrait-first pixel AVG and investigative narrative. Read three environmental signs each night, open an impossible letter, and choose what weather the coast deserves.

Isabela370
Games

PHASEKEEP · Every Body Changes the Road

PHASEKEEP is a standalone portrait-first thermal sorting tower defense. Every invader has one stable identity and an integer heat from 0 to 8. Solid bodies use the riveted rail, liquid bodies use the glass gutter, and vapor bodies use the copper flue. An Ember Inductor or Rime Condenser transfers heat without causing damage; the body immediately takes its next road from the phase produced by that transfer.

নাদিয়া370
Games2

Wardflow: Every Bed Changes the Queue

Wardflow is a standalone fine-pixel emergency-ward network simulation. Route patients, staff, beds, wheelchairs, stretchers, and isolation pods through seven physical wards where every door, room, diagnostic result, escort, contamination contact, power window, cleaning task, rest window, and deadline shares one authoritative state.

Dilip461
Games

BALLASTHEART: Every Rescue Changes the Gait

BALLASTHEART is an original portrait crew-ballast walking-fortress tactic. The hearth has no steering wheel: before every step, send exactly one crew member to Port, Heart or Star. The authoritative left/right weight then turns the whole machine left, keeps it straight, or turns it right before it moves. Every rescued person boards from a signed side with real weight, immediately changing the next gait.

Zubair360
Games

Keelbreak: Every Cut Changes the Balance

A self-contained fine-pixel structural salvage game. Walk Breaker Mara through

Aarohi360
Games

PALINVAULT: Every Wall Changes the Shooter

PALINVAULT is an original twin-stick dungeon roguelike where every projectile carries temporary authorship. When a bolt reaches one of the four physical walls, it reflects, reverses allegiance, and then passes through that wall's installed Sigil.

도윤360
Games

DUSKMILE

**Every Passenger Changes the Road.** A complete portrait-first journey RPG. Every mile combines one lane decision with an optional passenger intervention. Mara rewrites debris, Sol rewrites flood, Ivo rewrites fog and traffic, and June doubles supplies in the lane the car actually enters.

Vivek360
Games

ANVILSTAR · Every Bounce Changes the Workpiece

ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

Aziz350
Games

Coppice: Every Cut Changes the Canopy

A self-contained fine-pixel momentum action game. Hold grip to attach the nearest

Dewa350
Changes games & apps – play free & remix – page 2 · 8x.gg