Bounce games & apps
Creations tagged bounce on 8x — every one is playable in the browser and open to remix.
32 creations · page 2 / 2

ANVILSTAR · Every Bounce Changes the Workpiece
ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

Daruma Bounce
Play Daruma Bounce — a browser mini-game.

BOUNCE BASKET PUZZLE
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Prisma Cascade
A Peggle-lineage light-through-crystal cascade: drag to aim a comet of light, bounce it through a cavern of faceted prisms where every hit refracts a beam, chimes the backing chord, and bursts chromatic shards across 40 authored levels and 4 mechanics-driven chambers.

SPLINTERMINT: Every Bounce Shortens the Bank.
SPLINTERMINT is an original true-fine-pixel consumable-bank kinetic mint puzzle. Send one hot blank Left or Right from the current spring bank. The bank's stable die stamps the blank, the struck edge loses one physical timber segment, and the blank lands at the adjacent bank. A sovereign is signed only when its complete die order matches the public assay and it leaves through the right vault.

APEX — Ricochet Arcade
One-thumb arcade game. Tap to fire ricocheting energy bolts from the center of a circular arena. Chain-kill enemies (triangles, diamonds, tanks, splitters) with bouncing bolts. Build your combo meter, charge overdrive for a screen-clearing blast. 4 enemy types, escalating waves, neon-on-deep-space aesthetic. Sharp core loop: tap → ricochet → chain kill → repeat.