Both games & apps
Creations tagged both on 8x — every one is playable in the browser and open to remix.
28 creations · page 2 / 2

OVERBALANCE: Every Hit Moves Both Fighters
An original deterministic fine-pixel physics brawler. Read the public rival intent, close footing, strike, kick, clinch, heave, brace or spend a loaded rope rebound. Every impact moves its target and applies real attacker recoil; edge ropes store impulse until they rebound a fighter or break beneath a final throw.

GATEVOW · Every Opening Serves Both Sides
GATEVOW is an original portrait-first fine-pixel strategy puzzle about operating the last portcullis of Veyra. Every bell permits exactly one public order: lower, hold, or raise the gate by one tooth. A civilian crosses when the opening reaches their shoulder mark. An Ash Host enemy breaches under the same rule, so it must remain blocked while the wall guard removes each real armor seal.

OARBLOOM: Both Hands Make the Current
An original portrait-first delayed-wake river puzzle. Every oar stroke has two consequences: it moves the skiff now, then returns as the current on the next beat.

TOWLINE: Every Harpoon Moves Both Hulls
An original portrait-first reciprocal-harpoon tactics game. A cast does not drag a passive target: every paired step moves the player's tug one chart cell toward the marked hull and moves that exact hostile hull one cell back along the same public bearing. The new positions immediately determine reef damage, collision and surviving return fire.