3d games & apps
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
771 creations · page 23 / 33

Orbital Tug
Zero-G salvage physics in a derelict orbital shipyard. Grapple tumbling debris with a magnetic tether, tow it home with real Newtonian drift, and de-spin a dying ring station across 12 authored contracts.

Deadlight: Ashport — 3D Zombie City Survival
A first-person 3D zombie survival game set in the quarantined city of Ashport. Push through doorways to loot buildings for food, water, bullets, medkits and weapons, fight the infected, hotwire the cars that still run, scavenge two fuel cans and escape in the armored truck before the horde closes in. Includes a persisted fastest-escape record.

Aldrym — Éclos
Jeu 3D d'exploration, de capture et de combat de créatures au tour par tour, dans un univers 100% original. Parcourez cinq zones (ville, plaine, forêt, grotte, plage), capturez des Éclos avec des Orbes Glyphe, faites-les évoluer et affrontez des dresseurs PNJ. Buildé avec Three.js, contrôles clavier + tactile.

NEON DRIFT — Solar Highway 2088
Un arcade de derrape 3D con estética synthwave. Esquiva el tráfico, cruza los boosters de velocidad y encadena combos por estilo, todo con un solo pulgar. Física de derrape, récord guardado y reinicio instantáneo.

Salt Road
Lead a medieval trans-Saharan salt caravan from Timbuktu to the pans at Taoudenni. Distance is the antagonist. Load the camels heavy and you go slow and thirsty; load them light and you come home with nothing. Ration water between wells that may be dry, march the cold night watches to save it, and navigate by landmark, dead reckoning and the Pole Star — getting lost is real, and survivable. Five crossings of escalating risk, each ending in a ledger of profit, losses and who came home.

3D Tower Defense Remix
Pure JavaScript Canvas 2D rebuild of the former Cocos Creator 3D build `tcg-3d-td`.

Marbleworks
A Three.js marble-routing puzzle. Each level is a board of little ramp pieces;

Paean × 8x — Living Mark
An interactive 3D brand identity: one ribbon of light that GPU-morphs between infinity, the Paean "P", and the 8x "8" — plus the PAEAN wordmarks and their 2D print twins. Drag to orbit, switch dark/light stages, and export a deterministic square logo. Self-contained three.js, no build step.

Voxterra
An original 3D voxel world you can explore and shape. Procedurally generated terrain with mountains, beaches, rivers and trees; mine and place blocks in a fully first-person sandbox with touch joystick or WASD + pointer controls, water, drifting clouds, and automatic in-browser saving.

Shiba Bladeward
A 3D voxel roguelike: World of Shiba's sword-and-board Shiba Warden, rebuilt block-by-block in the box-people three.js style of Graveyard Shift, carves through slime hordes across four biomes. Elemental skills (fire breath, frost nova, chain lightning, quake spikes), a wood→copper→iron→silver→gold→crystal forge path for both blade and shield, flame/frost/storm enchants, and a persistent codex that collects every slime and every weapon. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.

POLYTRACK 3D TIME TRIAL Remix
**Outrun the weather that remembers you.**

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 with zero assets — the circuit, karts and desert scenery are all generated procedurally in code. Drift to charge boost, grab item boxes, and race five AI rivals across three laps of the Mesa Grand Prix circuit. No downloads, no build step: just steer and go.

Everbark Grove
Wander a small, sunlit 3D garden beneath one enormous realistic oak tree on your phone. A touch joystick drives a gardener around the garden while a smooth, cinematic third-person camera orbits behind them — a polished, painterly mobile scene built with Three.js. This is the permanent v1 foundation of a fruit-collecting game; fruits, coins, XP and upgrades plug in later without redesign.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.

Hailstone Descent Funicular
Operate ten tactile alpine mechanisms to explore exact Collatz routes and separate finite observation, exhaustive computation, theorem and open conjecture.

Sigil Ascent 3D
Sigil Ascent 3D is a self-contained portrait-first three.js precision climber.

BLOCK 51 — CJ vs the Ballas
A low-poly 3D machinima built with Three.js: CJ squares up against a crew of Ballas on a dusky Grove Street corner. A cinematic camera director cuts between named shots while choreographed combat, hit-stop, slow-motion, particle VFX and fully synthesized WebAudio deliver a self-contained street-rumble loop you can watch, pause, or orbit in free-cam.

Neon Apex
Third-person JDM drift racer — a remix of Polyrush: handbrake drifts feed a japandrift-style chain meter and banked chains convert into boost. Five badge-free JDM legends with per-car synth engines (gearbox, turbo, BOV), a sakura-dusk season plus the original 12 tracks, medals and PB ghosts.

THUNDERFOOT
A mountain-sized giant who can only move on the beat. Stomp, clap and sweep exactly on time to carry eight original folk-choir anthems across a toy-sized world at sunset — and the land keeps every footprint you leave in it.

Greatwalker
You were born on the back of a mountain-sized beast that has walked the world for a thousand years. Every nine seconds a foot the size of a town comes down a mile below you, the horizon rolls, and every hanging lantern swings. The Greatwalker is dying. Walk the length of its body — from the tail-fens through the terraced haunch, the rib cathedral, the windy shoulder and up to the crown around its lantern eye — grapple, glide, ring the stridebell, fight five bosses inside its own body, and decide whether to keep it walking or let it finally lie down.

قافلة · شاحنات الطريق السريع
لعبة شاحنات ثلاثية الأبعاد للموبايل بأسلوب الشاحنات الأوروبية: أسطول من 11 شاحنة متعددة المحاور (4x2 · 6x2 · 6x4 · 8x4) من 11 مصنّعًا بشعارات أوضح. قُد على الطرق السريعة بين المدن والقرى بكاميرا حرة 360°، ورقِّ كل شاحنة (محرك · فرامل · إطارات)، وبع الشاحنات المستعملة، وقارن بين أي شاحنتين جنبًا إلى جنب، وانقل الحمولات لتكسب المال.

HardWild
Жабайы аралда аман қалу — 3D mobile survival. Ағаш пен тас жинап, қабырға мен от салып, түнгі жабайы аңдардан қорғанып, мүмкіндігінше көп күн тірі қал. Толық touch-басқару, күн-түн циклі, аштық/шөлдеу жүйесі және арал құрылысы бар.

PRIMORDIA · Forja tu sistema solar
Sandbox gravitacional N-cuerpos en español: crea estrellas, planetas y cometas en 2D con física Newtoniana realista (órbitas, colisiones, fusión de cuerpos), y contémplalos en una ventana 3D sincronizada en vivo con shaders de atmósfera, glow aditivo y cámara orbital.

SKYBALL
A low-gravity sport played inside a drum forty metres long with a hoop at each end. Fly, read the bounce off the curved wall, take the ball early and strike it through the far hoop — your own speed goes into the shot. Eight rival sides, each with a different way of beating you.