3d games & apps
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
749 creations · page 20 / 32

PANENKA 3D — Tir au but
PANENKA 3D — jeu de penalty en 3D temps réel. Vise une lucarne d'un glissement de doigt, dose ta frappe sur la jauge oscillante (zone verte = précision maximale) puis enroule le ballon en glissant pendant la frappe. Physique réaliste du ballon (traînée, effet Magnus, rebonds sur les montants), gardien animé qui plonge selon sa lecture du tir, stade nocturne complet avec foule qui ondule et ambiance sonore 100 % synthétisée. 5 tirs, 3 niveaux, effet ralenti et record sauvegardé.

Embervale
Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.

صقر السماء — Sky Falcon
لعبة معارك جوية ثلاثية الأبعاد على الهاتف بتحكم ثلاثي الأصابع: ميلان الجناح للانعطاف، رشّاش، وصواريخ موجّهة. 100 مرحلة متصاعدة الصعوبة مع مهام متنوعة (تدمير، صمود، جمع النقاط، وإسقاط سفينة حربية)، تضاريس جبلية، انعكاسات لامعة، وأصوات حرب واقعية.

TerraFauna
لعبة أكشن ثلاثية الأبعاد بأسلوب ماين كرافت: جزر بكسليّة مولّدة يمكنك كسرها وبنائها، تعيش فيها حيوانات واقعية المظهر (غزال، ذئب، أرنب، ثعلب، أسد، ببغاء) تتجوّل وتفرّ منك. انقر على أي حيوان لتكتشف بطاقة معلومات عن نوعه. لعبة فوكسل تفاعلية والعب بكرة إصبعك على الهاتف أو بالماوس على الكمبيوتر.

Inkpot
You are an octopus with one night to escape a public aquarium. Drag eight arms independently, haul your boneless body after them, and pour yourself through any gap wider than your beak — the gap is simulated, not scripted, so "will I fit?" is a physical fact, not a locked door. Six continuous areas run from the tank through the filter sump, a bone-dry corridor, the touch pool and the lobby to the outflow. A guard and a rail robot are beaten by watching, and by holding still until your skin matches the tiles. Eight keepsakes, alternate routes, and a replay of every gap you poured through.

Driftboard Canyon 3D
Play Driftboard Canyon 3D — a browser mini-game.

Mascot Dash
3D endless runner starring the whole mascot roster: swipe through morning streets, rooftop sunsets, neon nights and dawn parks. Machine-verified obstacle patterns, unlockable runners, magnet/shield/×2 powerups.

ASHKEEP — The Spire Culls the Weak
A dark-fantasy gacha tower climber played from both sides of the war. In the waiting room you're the Master — summon, forge and ascend heroes — but once a floor begins you lose direct control and win or lose by whether your AI party obeys your macro orders (ADVANCE / HOLD / RETREAT). Death is permanent, trauma lingers, and a lowly 1-star can be trained into a legend across 100 hazard-themed floors, all fought in a fully 3D Three.js arena.

Magnet Beetle Overdrive Remix
Spin Flux the jewel-backed magnet beetle through 100 gates, absorbing weaker rivals and pulsing away danger.

Torque Toyworks
Rotate, unscrew, and sort your way through 120 tactile 3D toy builds with smart trays, workshop tools, daily challenges, and a clean arcade attract mode.

Something Went Wrong
Something in the community is always broken — a streetlight dies, a main splits, a boiler gives up, and a warning beacon rises where it happened. You are the one person who answers: walk over, diagnose, open it up, fix it, test it, get paid. Fix enough and you stop being a person with a toolbox and start being a company — hire technicians, grow a yard with a van and a workshop, and keep living in the town you keep running. A cozy 3D voxel repair life-sim that grows from lone handywoman to citywide repair empire.

Paean × 8x — Living Mark
An interactive 3D brand identity for Paean and 8x: one ribbon of light that GPU-morphs between the infinity, the P, and the 8 on shared ribbon topology, with the PAEAN wordmarks and deterministic 2D print twins. Drag to orbit, tap or click to wake the chrome, switch dark/light stages, and export the current scene (any form, either theme, your orientation) as a deterministic 2048×2048 PNG. Self-contained no-build three.js, vendored, no external requests.

JAPAN DRIFT — OBSTACLE ARENA
JAPAN DRIFT remix with an all-new OBSTACLE ARENA circuit! Dodge barrels, tire barriers and concrete blocks at high speed across 5 hand-built circuits. Choose from 5 JDM legends with unique physics, chain drift combos, and set lap records in time-attack mode. The obstacle arena adds a new challenge — hit a barrel and you'll bounce, losing your combo.

Kart Rush 3D Grand Prix
A mobile-first 3D kart racer with drift boosts, nitro chains, item boxes, missiles, garage unlocks, and eight themed tracks.

Ki Clash
Ki Clash is a 3D Saiyan arena-fighter prototype built with a dependency-free WebGL engine. Pilot Goku around a grid-lit arena: chain a 3-hit light combo (J) with a forward dash, throw a knockback kick (K), hold C to charge the blue Ki bar, fire a Kamehameha beam (L) at 50% Ki, and slam T at 100% Ki to trigger a screen-shaking golden Super Saiyan form (+40% speed, double damage, 15s). Face the "Target Dummy" in Practice Mode (stands still and auto-refills every 3s) or Versus Mode (chases you and strikes back). Includes full HUD health/Ki bars, touch controls and a paid-app gate.

Prism Roll 2048
Roll a glossy prism core across floating causeways, merge equal numbers, dodge hazards, and become 2048.

Neon Saber Rush
Slice through neon rhythm tracks with twin sabers, timed dodges, surge scoring, and a six-tour arcade campaign.

Shiba & Money: Bladeward Duo (Remix)
Bun & Money: Bladeward Duo — same-screen two-hero co-op voxel slime roguelike. Bun the sword-and-shield Shiba Warden teams up with Money the Cat (armored shield-only vanguard). Steady fixed-camera (motion-sickness friendly), automatic attacks, dual revival mechanics, 15-species slime bestiary, and wood→crystal forge paths. Proven winnable by a two-hero bot.

Polyrush
A portrait-first low-poly 3D time-trial racer built with Three.js. Sprint across loops, banked curves, boost pads, ice and gap jumps over twelve tracks in three seasons. Earn bronze/silver/gold medals and race your personal-best ghost. No external dependencies — Three.js vendored, synth audio, fully self-contained.

FERRUGEM: Retribuição
FERRUGEM: Retribuição é um jogo de tiro tático em primeira pessoa com gráficos 3D realistas renderizados em canvas. Você é o Coronel Alceu "Ferrugem" Vargas, um veterano de 72 anos com físico de aço, defendendo a área restrita dominada por alienígenas Xylor com um rifle de precisão. 8 províncias, mecânica de respiração/mira, pontos fracos, combos e cartão de abate compartilhável.

buatkan saya game mirip max2d dan ada fitur ai u
Nova Forge adalah studio game di browser: tulis satu kalimat, tekan "Buat Game", dan AI lokal menyusun dunia 2D atau 3D lengkap dengan avatar model yang bisa langsung dimainkan. Buat model dari primitif (robot, naga, kristal), sunting blok secara manual, tukar 2D/3D, lalu mainkan platformer atau arena kumpulkan-permata — semua tanpa build step.

صقر السماء — Sky Falcon
لعبة حرب جوية ثلاثية الأبعاد بجودة HDR. قُد طائرتك بإبهامك وأطلق النار والصواريخ بأصابعك الأخرى (لمس 3 أصابع)، واشترِ طائرات أقوى من الحظيرة بالعملات التي تكسبها من إسقاط الأعداء، وطوّر أسلوبك واقتنِ طائرة أسطورية.

Knightfall: The Last Oath
A mobile-first 3D action-adventure that runs in the browser. Play as one of three knights (Arion, Lyra, Drake), explore a procedural fantasy world, fight telegraphed enemies and the Last King with real melee combat, complete missions, upgrade your hero, recover relics, and climb a local (offline) leaderboard. Full day/night, weather, adaptive music, Arabic + English localization, and touch-first third-person controls.

Paean × 8x — Living Mark
A living brand mark shared by Paean and 8x: one ribbon of light that morphs in real time between an infinity loop, a letter P, and a figure-8 that reads as an x — rendered as iridescent translucent glass with bloom. Drag to orbit, tap to wake the UI, toggle dark/light stages, and export the current view as a 2048×2048 PNG. Fully self-contained WebGL (vendored three.js r180), no build step, no network requests.