Games1 remixes

MANDALA

The art of the poured sand painting, made playable. Pour coloured sand into the folded wedge and every grain blooms symmetrically across all the petals at once. Match the printed chart, then watch the finished mandala sweep away to the winds — the ritual of impermanence. Built on a real dihedral-symmetry engine (one pour, mirrored up to twenty-four ways), so the title screen paints its own masterworks and the demo is the regression test. Twelve mandalas across three traditions, with a singing-bowl score, a shrine gallery, and a free sand studio. Portrait-first, pure JavaScript, no build.

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TIMBERPAW

Lay painted planks across a river so Bodi the beaver bridgewright can walk home. 120 spans across eight stretches of water, each one carved and then proven solvable by an exact-cover solver before it ships. Tap to turn a plank, find the brass hinge on the folded ones, and let Foresight warn you the moment your own moves make a road impossible to close. Remixed from Capybara Causeway Academy: the drag-to-fit bridge puzzle is inherited, while the levels, art, character and every system are new.

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SUMINAGASHI

The ancient Japanese art of marbling ink on water, made playable. Drop concentric rings of sumi, indigo and crimson; comb the surface into flowing waves; and draw a stylus through the water to open blossoms — then lift the paper to capture your print. A meditative fine-art puzzle built on a real deterministic marbling engine (every tool is a closed-form fluid transform), so the title screen marbles its own masterpieces. Twelve master prints across three chapters, a koto score, a mounted atelier gallery, and a free studio. Portrait-first, pure JavaScript, no build.

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A quiet puzzle of impossible architecture: turn the brass wheels until the picture lies, light the seals, and walk the keeper across paths that only exist on screen. Six chapters.

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