Dogewood Parade (Remix)
Meme pets defend the moonlit camp: place chibi companions on the field, hold the lane against the Moonwood Shamblers, then drop balls in the pachinko capture machine to collect all 1500 pets. A full remix of Pawbound: Moonwood Parade with rebuilt vector-skeletal art, FX, UI and music.
More tower-defense creations

Nightfall Bastion
Merge arcane turrets, shatter the falling sky, and defend the last ward across 96 escalating contracts. Master five weapon families, ten fracture formations, sixteen sovereign battles, Daily Fracture, and Endless Vigil.

Bonebound: Crown Siege
Command a brave pack in a hand-drawn siege adventure. Conquer 72 expeditions across 12 regions, master eight recruits, and challenge Veteran, daily and endless modes. Touch-first play with offline-ready code art, original music and tactical battles.

Beastholm — Isles of the Hundred Peaks
A one-screen isometric isle you build on, garrison, run an economy on, and defend — tower defence, management and a small auto-RTS in one loop. Raise thirty age-aware towers and works beside a spiral road, muster your own officers, and push sixteen procedural isles across eight terrains. Zero image assets: every figure, tower and cloud is runtime canvas vector art, and all sound is WebAudio synthesis.

Beastholm — Isles of the Hundred Peaks
An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: raise towers and farms on a procedurally grown floating shelf, muster your own officers, and hold the road as beasts spiral in from the rim. A 16-isle campaign, eight age multipliers, age-aware buildings, and a leaderboard — every figure drawn at runtime in Canvas, all sound synthesized with WebAudio, zero image assets.

Nocturne: Room 13
Sleep, build and survive 32 escalating nights in a gothic dormitory defense game. Upgrade your bed and door, place automatic sentinels, and outlast the hunters. Includes four campaign chapters, keepsakes and an endless vigil.