
Kart-style 3D horse racing. Six runners numbered 1–6 — back any number before the off (your own horse included) and a winning pick pays 6× in coins. Then ride: steer, hold SPRINT (it drains the stamina ring), lean into bends to charge a kick, gallop through golden hay, dodge mud, leap brush hurdles. Switch between the chase camera and the jockey's own eyes at any time. Four courses from a meadow to a snowy dusk run, five AI riders with their own styles, a tack room of silks and coats. In-game coins only. Remix of Inkdrift.

Draw one line and it becomes your runner's leg: circles roll, long sticks vault, hooks climb. Race the red pen across a school notebook, but every stroke costs ink, so draw the right leg at the right size.

A one-finger sausage-dog runner in wax crayon. Hold to stretch across the garden ponds, let go to catch up. A long dog is a floppy dog, so tuck up to the edge before the wide ones.

Timberfrost — a one-thumb winter survival arcade. Chop frozen pines, birches, dead snags and rare golden trees to stock your woodpile before the cold drains your warmth. Chain quick chops into combos, brace through Cold Snaps, and climb the Woodcutter Ranks leaderboard. Playable in portrait or landscape, with cloud save and a shareable scorecard.

Leap, roll and vine-swing through a sunlit 900 m rainforest expedition. Collect three sun relics, build your flow and unleash Sunrush. A lightweight remix of Canopy Bandit by Alex with new scenes, materials, routes, animation and controls.

GLASSBLOOM is a stained-glass block puzzle: drag glowing shards into a shattered cathedral window, fill whole rows and columns to bloom them into light, and restore 12 hand-tuned windows. It opens with a skippable story intro, then a level-select map with star ratings, combo scoring, touch-first drag controls, and cloud-saved progress.