AFTERSOUND · Every Prop Haunts the Next Cut
AFTERSOUND is an original touch-first Foley sequencing puzzle. Every physical prop owns a three-beat envelope: Attack on its assigned cut, Ring on the next cut and Decay two cuts later. Arrange every prop once, match the complete Body/Voice/Air target, and leave both silent tail beats exact after the picture ends.
More aftersound creations

Salty Paws — Castaway Cove
Play Salty Paws — Castaway Cove — a browser mini-game.

Shibaria — What's the dog doing?
Play Shibaria — What's the dog doing? — a browser mini-game.

Ironoath — Three Kingdoms of Steel


FOXBURROW
A cozy pixel stealth-tycoon: dig secret tunnels under the river, pop up inside guarded farms, snatch crops past vision cones, warp home through the roots, and let your web-shop auto-sell the haul. Now with a full homestead: step INSIDE the den tree - sleep through dangerous nights (owls and shade wolves hunt after dusk), cook breakfast buffs, furnish every corner, and play DEN DIGGER on your FOXPUTER. Hunt relics in the endless Rootways delve, trade them with other foxes in the shared Glade Market, and dress your fox in skins and outfits.

Gildfall Jade
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SNAPJAW
A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.