Quoridor

The modern abstract-strategy classic, you (cyan) versus a shortest-path CPU (amber). Your pawn starts on the bottom edge and must reach the top; the CPU starts on top and must reach the bottom. Each turn you do one of two things: step your pawn a single square, or drop a 2-long wall into the grooves between cells to lengthen your rival's route. The golden rule — a wall may never seal a player off: every wall must leave both pawns a path to their goal. Pawns that meet face-to-face may jump over (or slip diagonally past). First pawn home wins. Pure pace versus blockade.

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