More orbit creations

HALOFALL
HALOFALL is a one-thumb arcade orbit-dodger: tap anywhere to swap between two rings circling a dying star, grab motes, and weave through shards sweeping past. Vacating a ring a heartbeat before a shard arrives scores a GRAZE and feeds a combo multiplier — three core pips, escalating speed, and an instant restart.

AURELIS — Arcade à un pouce
Un jeu arcade à un pouce et à la boucle limpide : ton étincelle orbite un astrolabe céleste et tu touches l'écran pour basculer entre deux anneaux, afin d'esquiver les éclats de Cendre et récolter la Poussière d'Étoile. Une action, un doigt : lis la trajectoire, choisis l'anneau libre, enchaîne les combos jusqu'à l'embrasement. Une voie reste toujours ouverte — jamais de mort injuste.

A one-thumb arcade game with a sharp core loop
HELIO is a one-thumb orbit arcade game with a sharp core loop: tap to reverse your solar wisp's orbit around a dying star, sweep through light motes to build a combo multiplier, and weave past incoming shards. Three lives, an escalating difficulty curve, cloud-synced best score with a world leaderboard, and sub-2-second restarts. Runs entirely in the browser, mobile-first, in both portrait and landscape.

PULSAR
PULSAR is a one-thumb arcade game: your comet orbits a dying star and a single tap reverses its spin. Thread the glowing gap in each expanding debris ring, chain gates to raise your multiplier, and harvest energy motes as the rings accelerate. Fast, fair, and tuned for a single thumb.

قمر · QAMAR
لعبة آركيد بإصبع واحد: تطير مسباراً صغيراً حول كوكب محتضر، والمَس في أي مكان لتبديل المدار بين الداخلي والخارجي. اجمع الغبار النجمي لترفع المضاعف وتفادَ حزام الحطام — لديك ثلاثة دروع، وكل اصطدام يبدّد الصخور حولك. العرض التجريبي يشتغل تلقائياً قبل أول لمسة، والنتيجة الأفضل محفوظة على جهازك.

A one-thumb arcade game with a sharp core loop
APHELION is a one-thumb orbital arcade game: you're a comet riding the gravity of stars. Tap to fling yourself free from orbit — you fly straight and latch onto the next star you reach. Time each release to thread drifting hazards and strike the core for a bullseye bonus, chaining links into a rising multiplier through a fast neon deep-space shaft. Pure canvas, works in portrait and landscape, no build step.