Games1 remixes

Pixel Survivors

A dependency-free HTML Canvas wave-survivor roguelite — move to dodge while your

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Komainu: Lantern Vigil

A pixel-art survivor roguelike remixed from Shiba Ronin. A stone guardian dog wakes to hold the Thousand-Lantern Shrine against the yokai tide until the dawn bell: steer, auto-attack, forge weapon evolutions, light 24 lanterns, beat five bosses. Four guardians, shrine offerings, daily vigil, rival rooms, ema wall, fox oracle, cloud save and leaderboards.

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MECHA // XENOWAR

Pilot a fully mechanical AEGIS warframe through 36 missions, six alien warzones, 14 enemy archetypes and six apex bosses in a mobile-first Three.js survivor campaign.

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Beasthaul — The Long Road Home

Steer a beast-drawn war cart up an endless road in this survivor-roguelite. Your crew shoots on their own — you only choose where the cart stands and which way it runs. Haul timber and ore, cut captives loose, refit with fabled cards, and break the gates that block the road home.

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Ironoath — Three Kingdoms of Steel (Remix)

Ironoath — Three Kingdoms of Steel: a survival roguelike auto-battler where you pick a general, master six auto-cast arts across five stars, and fit six worn gear slots that redraw your hero, then march six war grounds of elites, warlords and crown bosses. Every figure is drawn from code — a zero-asset vector-skeleton pipeline with pets, seasons, deep places and an online hall. One-thumb touch play in portrait or landscape, English with a Traditional Chinese toggle.

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Beasthaul — The Long Road Home (Remix)

A roadgoing survivor-roguelite: drive a beast-drawn war cart up an endless road, fell timber, cut captives loose and break the region gates. This pass adds a full ambient graphics layer — richly textured biome ground, scattered grass/brush/blooms/rocks/trees, drifting petals/snow/fireflies/embers, mist, colour grading, soft shadows and wheel dust — all runtime vector art, zero image assets.

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Ironoath — Three Kingdoms of Steel (Remix)

Ironoath: Three Kingdoms of Steel is a touch-first survival roguelike set in a lacquered, machine-age Three Kingdoms. Survive twelve minutes a field while six auto-cast arts, six worn gear slots and companion beasts redraw your hero, then break through deep gates, tower landings and arena crowns. Every figure is drawn from vector bones — no image assets — with portrait and landscape play, cloud save, leaderboards and an online hall.

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